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Random suggestions, thought would add more flavor to the game.
Post thoughts.
Goku Instant Transmission
I think in order to make ESF more close to the series, instant transmission should be in for Goku. In order to keep instant transmission (IT) from being spammed, it would take up about half your ki to pull off. Also, there would be a few seconds delay when using it.
In order to use it, Goku would put his crosshair over a player. While the crosshair is red, Goku can hold the teleport button. If Goku just pressed the teleport button he does a regular teleport. However, if the teleport button is held, a charging bar would appear. Now it should take about 5 seconds to charge. If Goku has his crosshair over the player while he has finished charging and releases the button, he will teleport behind them. If however he doesn't, he wont be able to do the IT and he would have to try agian. Even if Goku fully charged the bar ready to do it, his ki would be decreased a lot.
Now if Goku has teleported behind a person, there would be a 3 second delay. Goku would be free from damage for 2 seconds, and one second for the opponent to strike back. Also, this would give enough time for the person to make sure he knows where his opponent is so that he isn't caught off guard. However if he doesn't pay attention, Goku can do a sneaky kamehameha or melee. The instant transmission should take up a lot of ki, so it can't be spammed, such as solar flare. If the opponent gets to attack Goku first, Goku would most likely have the disadvantage because he is basically out of ki by the time they start it. If the opponent doesnt see Goku, Goku will have the advantage.
Submission holding
Players should be able to sneakily grab and hold someone from behind. If a player is not look, someone can go from behind and grab that person. When a person is being grabbed, their HP would drain per two seconds. A powerstruggle would pop up between the two players. In order to perform a submission hold, a player would click primary fire, melee selected without swooping. It would do an animation of the arms grabbing forward like in tekken.
If the player holding is winning the struggle, he has the power to swoop or continue to hold. If that player swoops, if ever he lets go of the person while in swoop, that person would be sent flying really fast. So for instance your holding someone and is swooping towards the ground and releases, they would be thrown into the ground. Or let's say its a round-based mode and you want to hold someone who's really powerful, your teammate can shoot a blast at both of you whereas you risk your life to kill an enemy.
However if the one being held is winning the struggle, he can swoop anywhere while he is being held. He can swoop into the wall, the ground, a tree to do damage to the one holding. This damage would be a significant amount. The person holding would take a lot of damage.
Anytime during the struggle, the person being held can press secondary fire to do punches to the stomach area. Each punch would make the struggle go into your favor. You can charge these punches. A light punch would slowly make the struggle in your favor while takin around a cm ki. A medium would go faster at the cost of more ki. A hard punch would take up a lot of your ki but jurastically put the struggle bar in your favor.
Each player would have a different animation of grabbing.
Buu can wrap his body around the player for the submission hold.
Goku wrap his arms around the players arms (like radditz)
Gohan can use two arms to choke around the neck.
Krillin can choke with arm while holding his other arm (sleeper move)
Frieza can use his tail to wrap around the neck.
Piccolo can use one arm to choke, another arm to hold his opponent's arm in the back.
Trunks can hold one arm
Vegeta can choke him with one arm
Cell can wrap his tail around the body
Immunity to discs
Piccolo and Cell if cut by disc should not be killed. They should still have the same HP. The player would then have to kill cell or piccolo before they can regenerate. For instance, Cell had 40 hp and frieza used a disc to cut him. There would be a 15 second count down. In 15 seconds Cell would have his full body again. However, frieza can use simple melee or beams or blasts to finish cell off. Also would work for piccolo.
Special attributes
Now there are a many attributes for each player. I suggested a few each should have. In order to keep it balanced, each player would have a special attribute attatched to them.
Buu - Absorbtion. He can throw his body to bring up a powerstruggle to absorb them. Would gain KI.
Goku - Instant transmission.
Gohan - Rage. Large increase in ki and speed.
Krillin -
Frieza -
Piccolo - Immunity to discs.
Trunks - Trunks sword. (Made a thread)
Vegeta - Sacrifice. Would not be the entire server like EVM, but would take up a certain radius. Would work well in team mode, capture dragonball mode.
Cell - Immunity to discs.
can't think of anything for krillin or frieza.
EDIT: Instead of this, i'm changing it to my METEO attacks thread.. SEE IT, disregard this one
http://forum.esforces.com/showthread.php?t=40807
Post thoughts.
Goku Instant Transmission
I think in order to make ESF more close to the series, instant transmission should be in for Goku. In order to keep instant transmission (IT) from being spammed, it would take up about half your ki to pull off. Also, there would be a few seconds delay when using it.
In order to use it, Goku would put his crosshair over a player. While the crosshair is red, Goku can hold the teleport button. If Goku just pressed the teleport button he does a regular teleport. However, if the teleport button is held, a charging bar would appear. Now it should take about 5 seconds to charge. If Goku has his crosshair over the player while he has finished charging and releases the button, he will teleport behind them. If however he doesn't, he wont be able to do the IT and he would have to try agian. Even if Goku fully charged the bar ready to do it, his ki would be decreased a lot.
Now if Goku has teleported behind a person, there would be a 3 second delay. Goku would be free from damage for 2 seconds, and one second for the opponent to strike back. Also, this would give enough time for the person to make sure he knows where his opponent is so that he isn't caught off guard. However if he doesn't pay attention, Goku can do a sneaky kamehameha or melee. The instant transmission should take up a lot of ki, so it can't be spammed, such as solar flare. If the opponent gets to attack Goku first, Goku would most likely have the disadvantage because he is basically out of ki by the time they start it. If the opponent doesnt see Goku, Goku will have the advantage.
Submission holding
Players should be able to sneakily grab and hold someone from behind. If a player is not look, someone can go from behind and grab that person. When a person is being grabbed, their HP would drain per two seconds. A powerstruggle would pop up between the two players. In order to perform a submission hold, a player would click primary fire, melee selected without swooping. It would do an animation of the arms grabbing forward like in tekken.
If the player holding is winning the struggle, he has the power to swoop or continue to hold. If that player swoops, if ever he lets go of the person while in swoop, that person would be sent flying really fast. So for instance your holding someone and is swooping towards the ground and releases, they would be thrown into the ground. Or let's say its a round-based mode and you want to hold someone who's really powerful, your teammate can shoot a blast at both of you whereas you risk your life to kill an enemy.
However if the one being held is winning the struggle, he can swoop anywhere while he is being held. He can swoop into the wall, the ground, a tree to do damage to the one holding. This damage would be a significant amount. The person holding would take a lot of damage.
Anytime during the struggle, the person being held can press secondary fire to do punches to the stomach area. Each punch would make the struggle go into your favor. You can charge these punches. A light punch would slowly make the struggle in your favor while takin around a cm ki. A medium would go faster at the cost of more ki. A hard punch would take up a lot of your ki but jurastically put the struggle bar in your favor.
Each player would have a different animation of grabbing.
Buu can wrap his body around the player for the submission hold.
Goku wrap his arms around the players arms (like radditz)
Gohan can use two arms to choke around the neck.
Krillin can choke with arm while holding his other arm (sleeper move)
Frieza can use his tail to wrap around the neck.
Piccolo can use one arm to choke, another arm to hold his opponent's arm in the back.
Trunks can hold one arm
Vegeta can choke him with one arm
Cell can wrap his tail around the body
Immunity to discs
Piccolo and Cell if cut by disc should not be killed. They should still have the same HP. The player would then have to kill cell or piccolo before they can regenerate. For instance, Cell had 40 hp and frieza used a disc to cut him. There would be a 15 second count down. In 15 seconds Cell would have his full body again. However, frieza can use simple melee or beams or blasts to finish cell off. Also would work for piccolo.
Special attributes
Now there are a many attributes for each player. I suggested a few each should have. In order to keep it balanced, each player would have a special attribute attatched to them.
Buu - Absorbtion. He can throw his body to bring up a powerstruggle to absorb them. Would gain KI.
Goku - Instant transmission.
Gohan - Rage. Large increase in ki and speed.
Krillin -
Frieza -
Piccolo - Immunity to discs.
Trunks - Trunks sword. (Made a thread)
Vegeta - Sacrifice. Would not be the entire server like EVM, but would take up a certain radius. Would work well in team mode, capture dragonball mode.
Cell - Immunity to discs.
can't think of anything for krillin or frieza.
EDIT: Instead of this, i'm changing it to my METEO attacks thread.. SEE IT, disregard this one
http://forum.esforces.com/showthread.php?t=40807