Ultimate 17 said:
I can understand that it would be nice to get around faster without being targeted to someone, but i personally think its easier to fight when you don't have both hands going crazy at once. I played one-handed pretty much in 1.0 and 1.1 with the exception of ki charging and the jump button-- all my controls were on my mouse. Now I gotta move with the arrows and manuvuer with the mouse. I liked the swoop toggling of 1.1 instead of having to hold the arrow down in 1.2. It would be cool if you could double tap your arrow key then let off to start ur swoop... after that if u want to change direction just hit any other direction. Hitting the same direction while in the swoop will stop the swoop. If you hit -> -> you would go right until the swoop time ends or you could tap -> again and your swoop stops manually.
Are you saying you are upset that you have to actually use both hands?
I can understand people wanting the "Hold button + direction" method as it would make the whole thing a lot more fast and responsive, but think of it like this: then you could swoop CONSTANTLY and without even really trying, and you would never get even a four second breather from being adv meleed all over the map. PLUS you'd never hit ANYONE with a beam EVER AGAIN, and if you play someone who hasn't had a lobotomy, he'll use the swoop button to avoid you and no one will ever get anywhere.
I think the biggest problem with the double-tap system is that everyone thinks you have to do it really quickly. It's actually a very slow, methodical two taps. Once I learned that, I can now use it with confidence and it doesn't "hurt my hand" like some other guy claimed it did earlier.
It's still a computer game, guys. This isn't an SNES--the team understands that encouraging the rapid smashing a keyboard is NOT a good idea...they always have, actually. Just look at their old stances on "rapidly click to powerstruggle/melee/whatever else" types of ideas.
I'd say if anything I like it how it is. It means that swooping takes TALENT and deliberate effort and attention.
Someone in here said the 1.1 system was best. I'm sorry, but only being able to attack one enemy at a time was boring compared to this version. I like the freedom, I like the fact that a skilled player actually has to be good at the game, and I like the fact that once you learn it, the double tap is pretty responsive compared to the old targeting system.
If you went up against a player who was using double taps versus you with lock on, you'd lose every time...cause I would swoop up, left, right, forward, etc...and you wouldn't even be able to GET a lock on me. And knowing that you have to turn every time, I'd just sideswoop out of the way every time you came near me and you'd miss.