How do I Cell Shade models?

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well is it easy to make this effect in Q3?
 
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u know the point really isnt whether people think black outlines are cell shading, or whether the black outlines are an effect of cell shading. It's how cool it looks, and how close it looks to some cell shaded games or t.v show. If people want to think black outlines is cell shading, then let it be. There arent many other ways to make models look cell shaded in half life
 
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yea i know it...
i love the cel-shading effect and iv'e tried many times making them but all ive reached
is outlined model with simple but good skinning...

i hope that in Q3 there will be no shadows like in HL cuz it makes the model lose his 2D...
 
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A101 is right, Cel-Shading is just a lighting effect, and for people who are familiar with game lighting and competent coders, it's pretty easy to do.

But yeah, I'm gonna have to agree that you can't really get proper Cel-Shading in Half-Life. You can add black lines to the skin, but proper Cel-Shading takes a normal model, and gives it the blocky lighting (and black lines and whatever else you'd like) in real time. Otherwise, your models will always look the same..no matter where the light sources are.
 
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MajinZGohan said:
u know the point really isnt whether people think black outlines are cell shading, or whether the black outlines are an effect of cell shading. It's how cool it looks, and how close it looks to some cell shaded games or t.v show. If people want to think black outlines is cell shading, then let it be. There arent many other ways to make models look cell shaded in half life
If people want ugly black lines on their models then fine, but it isn't cel-shading. I'm just trying to educate. I'm explaining more for the people "making" them than the people wanting them. I mean if they ever actually want to take their modelling anywhere then they should know concepts as early as possible.
 

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