New Member
Well forgive me. I'm fully aware that I haven't played 1.3 and that everything I say is based on theory. Obviously if there was anything I could do to change that I would, but unfortunately I have to be opinionated based on knowing 1.2 and your words, so there's room for misinterpretation... both ways. If you tell me something is the way it is, then I base my assumptions off of that. So in light of your new response hardly stressing the skid, unlike the previous, I'll change my opinion with yours.
If the skid isn't a big deal, then I don't see why it defeats the created extension in the arc.
I've been assuming that you're trying to develop ESF so that Turbo/Charged Turbo can be used effectively while swooping, thus why I make these suggestions. If you fight without Turbo, as you want it, then your sensitivity won't be changed, so there's no big deal.
I'm not saying changing the sensitivity is the best answer, but I think it describes a like solution that should be considered. The best solution would be changing the physics engine, which you're probably already doing. But again, I don't know. Either way, the thread is about Ki consumption, and I've said what I have to say, so I'm done here.
If the skid isn't a big deal, then I don't see why it defeats the created extension in the arc.
I've been assuming that you're trying to develop ESF so that Turbo/Charged Turbo can be used effectively while swooping, thus why I make these suggestions. If you fight without Turbo, as you want it, then your sensitivity won't be changed, so there's no big deal.
I'm not saying changing the sensitivity is the best answer, but I think it describes a like solution that should be considered. The best solution would be changing the physics engine, which you're probably already doing. But again, I don't know. Either way, the thread is about Ki consumption, and I've said what I have to say, so I'm done here.
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