Halorin's Melee Concept

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Hmm.. Sounds simple enough. But what would the button be to pick which one?
 
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I'm guessing something like beam jump. Hold space to jump off, if you have turbo, you jump off at a higher speed. Same with beam jump of course, except for the push off, you don't charge you beam. :rolleyes:

Wow, I really like this idea Scorcher, good thinking. :)
 
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Just primary fire would do the current recover which would stop you mid air and the secondary fire would let you regain control but keep flying with the current momentum.
 
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Try to pass that along, I guess. The more options the better, you know?
 
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More options imo is better. It would be good practice, you'll become quicker and a lot more experienced with the buttons and what not. :rolleyes:
All these suggestions sound cool, I think mastasurf, joe, harsens, or someone should take a look in here, there are lots of brilliant ideas flying in the air that might make things easier for the ESF team, instead of them having to think of everything! :p
 
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i dont like any of these ideas,
if it was up to me, id make melee just the way it was in alpha 2.0.
But its not up to me, so if im gonna make a suggestion, ill make sure
that it's relevant to the current melee system pcjoe is working on,
coz we all know hes the man. so nothing any of u sugest thats different
will make a difference in this next release so keep it to urself
 

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