Old School
💻 Oldtimer
Davidskiwan's reference picture.
Its like you just ripped it from the cartoon!!!Great job man Im so glad your releasing it^_^.Kreshi said:back:
I hope it´s better now...
@Eclipse
The proportions beside the arm proportions are like they should be.
The larger arms makes him maybe looking like a teenager, I don´t know.
But the model have to fit the ESF skeleton and if the arms would have the right size he would get animation problems...
this pics shows that the proportions are fine:
EDIT:
Some things are a little different, but a model have to look good in 3d and not just in 2d. :smile:
Does it really matter? his shirt will cover it anyway.CrackerJack said:There are no abs and pecs on a back..
Look at davids ref in the atonomy thread.
Then why even skin it? If youre going to skin it all, then why not do it accurately. ;/Fire Phoenix said:Does it really matter? his shirt will cover it anyway.
Yea, you think it looks great, because you dont think anatomy is important. Adding things that arent there isnt a minor detail. A minor detail is something like the wrong eye color. He knows how to skin, so its not that hard for him to correct it.jp said:oh comon, it looks fine, great, superb!
Lol, if we go complaining about every small detail, and he is even actually correcting them, then it will be never done, coz people then complain about something else!!!
jp said:I just WANT that model, its looks so good!!! *drool*
-skintone: I will use my old skintone... (BUT i really don´t like that yellowish skintone...)Raven Blade said:I think you really need to start making more effort to remove your defined lines from your skins, they really drop the overall quality of things you produce. A few things though...
- Skin tone is too pink, Dragonball Z charcters have an almost yellow skintone at times. You need to find a good balance.
- Face I know you dont see it in game but it appears to have less effort put into it than the rest of the skin. Your side view looks pretty correct but from the front your not capturing Gotenks.
- Mouth If you closed the mouth you should still be able to see general shading to indicate a mouth. Your letting the model do too much work.
- Arms On your last render, the flow over the shoulders seems wrong, I dont know. you might find pivotal problems when animating him.
- Vest & Wrist bands Need some kind of shading...... It also casts no shadow on the model.
- Belt has no join, or any indication of meeting of materials.
- Socky thingsNeed more work period.
- Pants Need work, folding is noticably wrong in quite a few places.
- Shoes Again no shading.
You also lack any global shadow. Your need think about your objects and how they would affect the lighting across the surface of the model.
That was fixed 21 posts ago.Ultimate Trunks said:When is the model coming out for www.esf-world.com? and did you fix the belt thing I posted? See the Belt is too light green in gameplay it looks funny it should be turquoise
http://mitglied.lycos.de/kreshei/gotenks/gotenks-done.jpg
http://www.goatfarmers.clearwave.co.za/images/gotenks.jpg
Raven Blade said:Kreshi do you have AIM or MSN?
As for the arm, the front looks ok, but that back view looks way off.