First Person Suggestion

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This might have been suggested a very long time ago, but oh well.

They should get some hand models for First Person to make things more realistic. I'm sure if you could see the whole hand and arm movement stuff in first person it would be alot more interesting to play instead of just seeing the sprite in the bottom middle of the screen.
 
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yeah but that would take a hell of a long time for all the models and animations and being able to make the sprites appear on the hands in first person and such.... It would be nice to have but this will take about a long ass time... :]

PS: Can I say ass???
 
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True but I think It'd be worth it. And yes you can say ass, see how it's not asteriked out?
 
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Do you really play in 1st person mode?? I thought nobody would do... And so nobody would need models...
Still it would take very long for the modeling to be done... Do we really need it? (I don't)
 
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No, I don't play in 1st person, but it would be good for demos and role playing and for realism. It would make people want to play 1st person more.
 
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I play in 1st person (especialy when I take buu) ... but puting diferent hand for every character and the animation , it would take a very long time to animate ... but maybe more people would play 1st person if they put this ... a very good idea if you want to know :yes:
 
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How long did it take you to do that, Satan?
If I didn't know any better I'd think that was a screenshot for the next version, lol.
I know I would play 1st person a bit if they did that.
When you turned on your scouter the hand could go and press a button... and... it would look cool! :D
 
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Actually a person who was playing as Frieza lagged and froze so I killed them and I was able to move thru the model.
 
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maybe this can be achieved by manipulating the camera position settings? position the camera in such a way that the models already-existing arms and animations are seen from where the camera is.

are there variables that control where the camera sits?
 
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Mr. Satan said:
Actually a person who was playing as Frieza lagged and froze so I killed them and I was able to move thru the model.
*lol* And I already wondered why Piccolo should have white hands ;)

It seems as if first person is wanted more than I thought...
 
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hmm .. i think if they should do anything to 1st person it is to disable it :p
 
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Ultraq: There are likes and dislikes

At the begining i thought it would be a waist of time but that screenshot look very good.
 
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I told you. And thats not exactly what I had in mind, but close. :)
 
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Yeah i like this idea, would add something well i donno, amkes the game more personal as if its you thats standing there :laff:
 
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Thats right Final V, thats what`s so great about Half-Life, make`s you fell IN there....
 
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For interest sake, here are some screenshots I took of a cheap "1st person" mode made by changing the value of variable cam_offsetz to 0 (default 10) and cam_offsetx to about 35-40 (default 0) depending on which character you are using.

I thought I took some of trunks with his sword out but apparently I didn't. It looks quite cool. Here's the images:



- Goku charging kame: I think I could also change cam_offsetz to something like 1-5 to raise the camera a bit as well, that way its more like you are viewing from his head and not his chest.
- Goku when hit by melee and flying around the place: Its like you're looking down at your legs!
- Vegeta charging a generic beam: Works quite well.

Problems I found with this are that when you look downwards you see through your model, this is not too bad, since you can see their legs which is what you would really see in 1st person perspective. Other problems are when you swoop, the model leans forward and you can see it, sometimesit blocks your vision other times you can see through their head but still see it... (sounds strange but true) I guess you might need to code it in for when the model leans directions to move the camera.

So the variables to play with so far are:
cam_offsetx - changes where the camera sits INTO the screen. Point at your monitor and this is the axe (? axis?) of X
cam_offsety - changes where the camera sits LEFT to RIGHT. Put your arms out to the side and this is the axe of Y.
cam_offsetz - changes where the camera sits UP and DOWN. The only axe left to change, point up in the air and this is the Z axe.

There might be some other variables you can edit like yaw and pitch and roll etc but I will play with those later as it is bed time.
 
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AWESOME!!!!! (for lack of better word....)

Hey, Mr.Satan? Perhaps you could release script pack 1.3 (or perhaps 1.25??) with those variables (togglable, depending on character?).
 

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