Originally posted by Vertigo
so the developers should not try to add new content, just try and flesh out ideas that we have already seen?
Anyone who watched Vegeta use Final Shrine on the show has "already seen" that technique. What is your point? Be more clear when you are trying to make up for the validity of my point.
You to are guilty of useing this excuse. How do you think they will have to ballance the new SBC that you have been wanting to change.
What are you talking about? The SBC is already in the game and it has already been knocked around. I've suggested they speed it up, but what does that have to do with its implamentation? The SBC has been in the game since Alpha 2.0 to my knowledge and it isn't all that contreversial. Many more people seem to want it attached (I'm one of them) and so I don't see any pointless contraversy there.
spirit bomb looks nice and the teams added that and made it look good. And now the team is working on a sencond SB for 1.1, i think that they could add some more attacks if they wanted to.
You missed the point. Refer to your first quote.
sure there are lots of attacks in DB to choose from but alot of people have their favorites and un-liked attacks. but we are not discusing the myriad of attack that can be implemented in ESF just the fesability of adding just this one attack to one character.
So far this attack seems to be 50/50 with the people who are voting, and about 20/80 (opposed) with the people who are actively discussing it. It isn't like these people are saying "Yeah well, I don't like it, so I say no." These people hate the idea or strongly dislike it because they realize how impractical it is. If the team added this into the game and didn't get it perfectly there would be complaints all over the forums from people who were against it in the first place and people who figured out how cheap it was when it was used against them for the first time. Right now I don't see very much of that, outside of discs (for some reason), but you know that is what would happen if you unbalance Vegeta like this. Refer to your first quote.
now for you other post:
im tired of having to do those things already i want more options, like this attack for instances.
Alright, here's another option: Fight back. There you go, that's three entire options. If you get a little better at melee people wont be chasing you around all the time. It pays to practice and improve on your skills in games, as opposed to hanging on the forums asking for them to give you something else.
i am willing to adapt to the current system used its just that its getting so Blah with people doing swoop, block, hit, repeat - and many variations on this. But always the same thing being done over endlessly i would like to see some one throw out a final shrine attack and swat away some meleers and force them to do something other than the pattern that they are used to. and then return to the swoop, block, hit, repeat...
So you would change it from "swoop, block, hit, repeat" to "swoop, block, final shrine, repeat?" You don't understand that people do not care when they die. People blow themselves up all the time. Unless you are me, and you have 88 kills and 4 deaths on a big server, and you don't want that number of deaths to go up, you usually couldn't care less. I used to be that way, and many people still sit around with kamehamehas and blow themselves up for kills.
Let me lay out a couple more points (which were already discussed): If Final Shrine had no charge it would be spammed. Somebody would just kill themselves every time they felt like keeping someone from beating them at melee, no questions asked. If it required a charge, someone would just hit you and stop the charge. If you were invinceable during the charge, they would just fly away. There would be exceptions, but in the end, you would be dead, and you may have killed someone who deserved to finish you off.
Look, if melee is frustrating to you, this isn't the right game. ESF, like DBZ, is based 75% around melee. You make the point above of "there are many variations of this" like it doesn't even matter. Buddy, that's the whole magic behind the melee system. It is simplistic, without being dull. You can get a different battle every time, and human error lends a huge role in determining the outcome. If you aren't fighting back, or you just haven't mastered your melee, you should work on it, and not find ways around it. Vegeta couldn't have done the final shrine on the show if Buu was smashing him into a mountain, and that's what ESF is all about. Unless you wanted to role play it, your attack would either be useless or overused.
Stop quoting me like this. The only reason I'm copy cating you is because I want you to understand that picking apart what I say doesn't change its meaning. Obviously the power level of my argument is a lot higher than yours, or perhaps I have turbo on. I suggest you change from attacking to blocking and move on.
*Side note: If it didn't kill you, it wouldn't be the final shrine, so don't even make that point again.
Edit note: I Screwed this thing up on accident... if it looks wierd, it's because I didn't fix it right. Gomen.