New Member
💻 Oldtimer
- Joined
- Jun 8, 2004
- Messages
- 5,216
- Best answers
- 0
My idea is to add lots of features into the options, both server options and clientside options (graphics etc)
First Option: I liked the class limitation option, but I think it can be taken further. I'd like to see all the characters have 2 sets of stats, the current, balanced ones and a true-to-show, realistic set. When you start a server (LAN, internet, or just for bots for training or fun) then you get the choice of having balanced stats or realistic stats.
If this isn't possible then you could have it as a seperate gametype. Realism Mode: realistic stats, team deathmatch with real good/evil teams, class limitation: 1.
I know realistic stats wouldn't make it balanced but that's kind've the point. Thats why there are two sets of stats.
Who would use this? Well, me and my friends would (I know thats not really an incentive) and anyone who wants ESF to be more true to the show, or to have a 3v1, balanced fight (Goku, Vegeta, Gohan VS Majin Buu or similar)
Second Option: Starting PL option. Before the server starts you can choose to add set amounts of PL to the characters. Not individually, but to everyone who joins the server. E.g Powerlevels: Default, +1,000,000, +2,000,000 etc
This wouldn't make it unbalanced because everyone gets the powerlevel boost, so the most powerful characters (Majin Buu) would still have their powerlevel larger than everyone elses at the start. This would allow trans' to be reached quicker.
Who would use this? Anyone who wants to start with trans characters or to have bigger explosions and more explosive battles. Or for people who fought long battles and had to DC and want to start with a similar powerlevel. It's the nearest you could get to 'saving your powerlevel' which isn't going to happen.
Third Option: Choosing explosion types. Like in Counter-Strike where you can choose smoke graphics (2D sprite, crappy particles, decent particles) I think you should be able to choose what kind of explosion you want as a clientside option. You could have the 1.1 bubble, the current (sweet) 1.2 explosions, the current 1.2 explosions without smoke, a combination of the 1.2 and 1.1 explosions, and more found here: http://forum.esforces.com/showthread.php?t=47653 so you can choose what your machine can handle but what looks good.
Who would use this? Anyone and everyone.
All of these are done through the clients options screen, or the server window respectivley.
If any of this isn't possible on the engine please tell me because I don't know it's limitations.
First Option: I liked the class limitation option, but I think it can be taken further. I'd like to see all the characters have 2 sets of stats, the current, balanced ones and a true-to-show, realistic set. When you start a server (LAN, internet, or just for bots for training or fun) then you get the choice of having balanced stats or realistic stats.
If this isn't possible then you could have it as a seperate gametype. Realism Mode: realistic stats, team deathmatch with real good/evil teams, class limitation: 1.
I know realistic stats wouldn't make it balanced but that's kind've the point. Thats why there are two sets of stats.
Who would use this? Well, me and my friends would (I know thats not really an incentive) and anyone who wants ESF to be more true to the show, or to have a 3v1, balanced fight (Goku, Vegeta, Gohan VS Majin Buu or similar)
Second Option: Starting PL option. Before the server starts you can choose to add set amounts of PL to the characters. Not individually, but to everyone who joins the server. E.g Powerlevels: Default, +1,000,000, +2,000,000 etc
This wouldn't make it unbalanced because everyone gets the powerlevel boost, so the most powerful characters (Majin Buu) would still have their powerlevel larger than everyone elses at the start. This would allow trans' to be reached quicker.
Who would use this? Anyone who wants to start with trans characters or to have bigger explosions and more explosive battles. Or for people who fought long battles and had to DC and want to start with a similar powerlevel. It's the nearest you could get to 'saving your powerlevel' which isn't going to happen.
Third Option: Choosing explosion types. Like in Counter-Strike where you can choose smoke graphics (2D sprite, crappy particles, decent particles) I think you should be able to choose what kind of explosion you want as a clientside option. You could have the 1.1 bubble, the current (sweet) 1.2 explosions, the current 1.2 explosions without smoke, a combination of the 1.2 and 1.1 explosions, and more found here: http://forum.esforces.com/showthread.php?t=47653 so you can choose what your machine can handle but what looks good.
Who would use this? Anyone and everyone.
All of these are done through the clients options screen, or the server window respectivley.
If any of this isn't possible on the engine please tell me because I don't know it's limitations.