New Member
I just wanted to bring this up for discussion. I've heard a lot of people say they think that a lot of people don't currently play ESF because it's too difficult. Do you agree? I personally think it's due to a few factors.
One being that the Ki Attack system is poorly mixed with Melee so that you can't use KHH or other Ki Attacks in a flowing combat. Players that enjoy the DBZ theme like using Ki Attacks, and you don't get to use them when you melee, thus it's avoided.
Then there's gliding which I think has the greatest skill curve to learn and apply. It takes a lot of practice to glide well, and it's a vital part of melee in being mobile and conserving Ki.
Overall though I don't think that swoop melee is 'difficult' since it's like every other game where you point and click. The whole mouse hand-eye coordination combat is the same. I think it's just little tricks like gliding and one-hit-kill triple hit ki blasting which turns good players away. I like gliding, others don't. I hate triple hit ki blasting, others love it. But you either like them or you don't, so there's no in between. And unlike an AWP, you can't disable it. It essentially becomes the game.
I would also argue that maybe ESF is too 'simple' for most people to stick with for a long time. There's really limited strategy to the combat, and unlike other games where objectives and different weapons play a role, you're constantly fighting with the same arsenal. Triple hit ki blasting really narrows it down too. If stamina is played right, it can add a new dimension to how you fight. But regardless, I think 1.3 with its new additions alone will compensate for that. So why focus on dumbing down the game play?
What are the most difficult parts of the game to master? What about the game do you have a low tolerance for? Why do you think most people stopped playing? What do you all think?
One being that the Ki Attack system is poorly mixed with Melee so that you can't use KHH or other Ki Attacks in a flowing combat. Players that enjoy the DBZ theme like using Ki Attacks, and you don't get to use them when you melee, thus it's avoided.
Then there's gliding which I think has the greatest skill curve to learn and apply. It takes a lot of practice to glide well, and it's a vital part of melee in being mobile and conserving Ki.
Overall though I don't think that swoop melee is 'difficult' since it's like every other game where you point and click. The whole mouse hand-eye coordination combat is the same. I think it's just little tricks like gliding and one-hit-kill triple hit ki blasting which turns good players away. I like gliding, others don't. I hate triple hit ki blasting, others love it. But you either like them or you don't, so there's no in between. And unlike an AWP, you can't disable it. It essentially becomes the game.
I would also argue that maybe ESF is too 'simple' for most people to stick with for a long time. There's really limited strategy to the combat, and unlike other games where objectives and different weapons play a role, you're constantly fighting with the same arsenal. Triple hit ki blasting really narrows it down too. If stamina is played right, it can add a new dimension to how you fight. But regardless, I think 1.3 with its new additions alone will compensate for that. So why focus on dumbing down the game play?
What are the most difficult parts of the game to master? What about the game do you have a low tolerance for? Why do you think most people stopped playing? What do you all think?
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