ESF Open Beta Final Super Kamehameha

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I know I've been posting a lot of sh** recently and I'm sorry for that anyway, I noticed there was no Super Kamehameha in ESF Open Beta, so I went to core/weapon/Beam.xml and I saw at the bottom a weapon called "Wave.Kamehameha", as I looked closer at it, I realized that this is an unfinished Super Kamehameha script, so I made my own, I'll post a link to what it looked like, then I added it to Goku's ssj3 form to replace the regular Kamehameha, but now I can't spawn as him (i'll also post what his core file looked like), I looked at the console and it said: INVALID CMD "Goku", so can you take a look at this to tell me what is wrong? (btw if it works somehow, i'm gonna post it)

The Super Kamehameha script
<Weapon>
<Name>Beam.SuperKamehameha</Name>
<DisplayName>SuperKamehameha</DisplayName>
<Description i:nil="true" />
<Entity>weapon_generalbeam</Entity>
<Icon>weapon_superkamehameha</Icon>
<Mods>
<Mod>
<Key>Ani.Deploy</Key>
<Value>superkamehameha</Value>
</Mod>
<Mod>
<Key>AttachmentPoint</Key>
<Value>1</Value>
</Mod>
<Mod>
<Key>Damage</Key>
<Value>500</Value>
</Mod>
<Mod>
<Key>ExplosionColor</Key>
<Value>0</Value>
</Mod>
<Mod>
<Key>Ki.Cost</Key>
<Value>25</Value>
</Mod>
<Mod>
<Key>MaxChargeTime</Key>
<Value>38</Value>
</Mod>
<Mod>
<Key>PlayerSlowdown</Key>
<Value>0.5</Value>
</Mod>
<Mod>
<Key>Radius</Key>
<Value>850</Value>
</Mod>
<Mod>
<Key>RateOfTurn</Key>
<Value>0.1</Value>
</Mod>
<Mod>
<Key>Slot</Key>
<Value>4</Value>
</Mod>
<Mod>
<Key>Sound.Charge</Key>
<Value>weapons/kamehameha/charge.wav</Value>
</Mod>
<Mod>
<Key>Sound.Charge.Class</Key>
<Value>Kamehameha.Charge</Value>
</Mod>
<Mod>
<Key>Sound.Fire</Key>
<Value>weapons/kamehameha/fire.wav</Value>
</Mod>
<Mod>
<Key>Sound.Fire.Class</Key>
<Value>Kamehameha.Fire</Value>
</Mod>
<Mod>
<Key>Speed</Key>
<Value>1150</Value>
</Mod>
<Mod>
<Key>Sprite.Charge</Key>
<Value>sprites/kamecharge.spr</Value>
</Mod>
<Mod>
<Key>Sprite.FlareA</Key>
<Value>sprites/kamehamehaa.spr</Value>
</Mod>
<Mod>
<Key>Sprite.FlareB</Key>
<Value>sprites/kamehamehab.spr</Value>
</Mod>
<Mod>
<Key>Sprite.StartA</Key>
<Value>sprites/kamehamehaastart.spr</Value>
</Mod>
<Mod>
<Key>Sprite.StartB</Key>
<Value>sprites/kamehamehabstart.spr</Value>
</Mod>
<Mod>
<Key>Sprite.Trail</Key>
<Value>sprites/kamehamehatrail.spr</Value>
</Mod>
<Mod>
<Key>Stamina.Damage</Key>
<Value>10</Value>
</Mod>
<Mod>
<Key>Size</Key>
<Value>180</Value>
</Mod>
</Mods>
</Weapon>
Goku's SSj3 Core Script
<Level>
<Name>Super Saiyan III</Name>
<Description i:nil="true" />
<PlayerModel>ssj3goku</PlayerModel>
<PlayerModelSlices>0</PlayerModelSlices>
<Health>690</Health>
<Speed>340</Speed>
<SwoopSpeed>2000</SwoopSpeed>
<Attack>0</Attack>
<Defense>0</Defense>
<AuraModel>models/aura.mdl</AuraModel>
<AuraSkin>4</AuraSkin>
<AuraColor>255 160 150 60</AuraColor>
<TeleportRange>267</TeleportRange>
<Skills>
<Skill>
<Name>Weapon.Melee</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Ball.Blast.Yellow</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Ball.Renzoku.Yellow</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Beam.Generic.Blue</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Beam.SuperKamehameha</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Special.Solarflare</Name>
<Mods />
</Skill>
<Skill>
<Name>Weapon.Special.Kametorpedo</Name>
<Mods />
</Skill>
</Skills>
<Mods>
<Mod>
<Key>Body.Lightning</Key>
<Value>1</Value>
</Mod>
</Mods>
<Sounds>
<Sound>
<Name>SuperKamehameha.Charge</Name>
<File>class/goku/wcKamehameha.wav</File>
</Sound>
<Sound>
<Name>SuperKamehameha.Fire</Name>
<File>class/goku/wfKamehameha.wav</File>
</Sound>
<Sound>
<Name>Pain</Name>
<File>class/goku/pPain1.wav|class/goku/pPain2.wav|class/goku/pPain3.wav|class/goku/pPain4.wav</File>
</Sound>
<Sound>
<Name>Death</Name>
<File>class/goku/pDeath.wav</File>
</Sound>
<Sound>
<Name>Solarflare.Fire</Name>
<File>class/goku/wfSolarflare.wav</File>
</Sound>
<Sound>
<Name>Genericbeam.Fire</Name>
<File>class/goku/wfGeneric.wav</File>
</Sound>
<Sound>
<Name>Taunt</Name>
<File>class/goku/mTaunt1.wav|class/goku/mTaunt2.wav</File>
</Sound>
<Sound>
<Name>Powerup </Name>
<File>class/goku/bPowerup.wav</File>
</Sound>
<Sound>
<Name>Kametorpedo.Fire</Name>
<File>class/goku/wfKametorpedo.wav</File>
</Sound>
<Sound>
<Name>Aura</Name>
<File>player/aura/ssj2.wav</File>
</Sound>
</Sounds>
<Transformations>
<Transformation>
<Modus>Descend</Modus>
<Class>Goku</Class>
<Level>Super Saiyan II</Level>
</Transformation>
 

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