ESF Development Openings

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★ Black Lounger ★
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Recent additions to ESF like the particle fx system and high poly maps have called for some new positions on the development staff. This is a great opportunity to work alongside one of the longest standing teams in the mod community. If you're intersted in contributing please read over the job listings and send a link to your portfolio.



-- Particle FX Artist --

Description
Individuals in this position will be responsible for creating various ingame particle effects and attack visuals using a proprietary particle system.


Requirements
- Available a minimum of 10 hours a week plus 2-4 hours on Sunday for meetings
- Comfortable working independently (self starter)
- Give and receive constructive criticism
- Portfolio of work


Software
- Photoshop or equivalent
- Half-Life 1
- Steam


Skills
- Working knowledge of particle systems; emitters, etc.
- Familiar with a variety of image formats such as .png, and .tga.
- Experience with alpha channels.
- Editing QC files for .mdl files (for animation based fx)


Please email [email protected] with a link to your resume/cv/portfolio.


--Environment Artist--

Description
Environment artists will be responsible for designing, modeling, and texturing ingame environments. Position requires that high poly terrain be created in a 3D application and then water, spawn points, and other entities be created in Hammer. Individual will need to be able to work within specifications provided by team.


Requirements
- Available a minimum of 10 hours a week plus 2-4 hours on Sundays for meetings
- Comfortable working independently (self starter)
- Give and receive constructive criticism
- Portfolio of work


Software
- 3D Studio Max or equivalent capable of .3ds export
- Photoshop or equivalent
- Half-Life 1
- Steam
- Valve's Hammer


Skills
- 1-2 years of experience with poly based modeling and texturing
- 1 year (basic)experience with Hammer
- UVW Mapping and UVW Unwrapping
- Ability to create seamless textures
- Working knowledge of texture types such as bump mapping, specular maps, etc.


Please email [email protected] with a link to your resume/cv/portfolio.
 
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★ Black Lounger ★
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Alright, this announcement is strictly for hiring new personnel which, what do you know, coincides with actually finishing the game sooner rather than later. Hoping for instant release or otherwise does not have a part in it.

Lets keep this thread solely for the discussion of the topic at hand. No more statements about the release timeframe.
 
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This thread is very very old and has some very outdated info

For job offerings see the news post on the main page
 
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