We Gotta Power!!!
✔️ HL Verified
ESF mildly inspired me to do some mapping of my own the only way I know how ( So far ). I've used the new version of hammer for so long, once I go to use the goldsrc version I feel mildly limited ( I tried mapping for Ragnorok Arena once, that dead sidescroller deathmatch half life mod )
Anyway, I made a couple dinky maps for Garry's Mod which I plan on improving once I finish my newest mapping project. I got some nice screenshots and excuses of why they look a little poopy. Also I was a bit too lazy to resize some of these images, so I somewhat apologize for how large some of them may be. I'll just link the first two maps' workshop pages so you can see the screenshots from there.
I'm not 100% proud of my recent DBZ-themed works, gm_namek and gm_cellgames, though I'm much better with indoor environments.
gm_cellgames -- On the workshop
- My first dbz-themed map, I mainly made it as a test map for a gmod gamemode I have planned for the future, which is my only excuse for the poor lighting and displacement work.
Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=152278375
gm_namek -- On the workshop
- I made this on my own accord but put it as my priority at the time due to a fan request. If I had the ability to make working models for the source engine I'd have added decent looking namekian housing, but at least I modified ( obviously ) the skybox to have 3 suns, grass to be blue and water to be green, which in my head was enough to somewhat represent planet namek.
Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=157286190
gm_worldtourney -- WIP
- My newest creation. I will take as long as I have to, to make it look and feel almost just like the larger tournament grounds in the second half of DBZ. I'll definitely strive to make this my best outdoor map yet! No textures yet but I wont add any until this ***** has more finalized geometry.
Screenshots:
http://i.imgur.com/0sHmgSF.jpg
And here's a small example of my capabilities in an indoor environment:
So that it for now, all done showing off. Any thoughts or suggestions? I obviously need practice with displacements but maybe experienced source mappers might have methods of making things like the namekian houses with brushes without looking ugly / blocky. As for cell games I know the lighting isn't the best but the textures I used didn't compliment the map very well to begin with, next time I'll make some custom textures that look a bit more anime-ish like the series.
Anyway, I made a couple dinky maps for Garry's Mod which I plan on improving once I finish my newest mapping project. I got some nice screenshots and excuses of why they look a little poopy. Also I was a bit too lazy to resize some of these images, so I somewhat apologize for how large some of them may be. I'll just link the first two maps' workshop pages so you can see the screenshots from there.
I'm not 100% proud of my recent DBZ-themed works, gm_namek and gm_cellgames, though I'm much better with indoor environments.
gm_cellgames -- On the workshop
- My first dbz-themed map, I mainly made it as a test map for a gmod gamemode I have planned for the future, which is my only excuse for the poor lighting and displacement work.
Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=152278375
gm_namek -- On the workshop
- I made this on my own accord but put it as my priority at the time due to a fan request. If I had the ability to make working models for the source engine I'd have added decent looking namekian housing, but at least I modified ( obviously ) the skybox to have 3 suns, grass to be blue and water to be green, which in my head was enough to somewhat represent planet namek.
Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=157286190
gm_worldtourney -- WIP
- My newest creation. I will take as long as I have to, to make it look and feel almost just like the larger tournament grounds in the second half of DBZ. I'll definitely strive to make this my best outdoor map yet! No textures yet but I wont add any until this ***** has more finalized geometry.
Screenshots:
http://i.imgur.com/0sHmgSF.jpg
And here's a small example of my capabilities in an indoor environment:
So that it for now, all done showing off. Any thoughts or suggestions? I obviously need practice with displacements but maybe experienced source mappers might have methods of making things like the namekian houses with brushes without looking ugly / blocky. As for cell games I know the lighting isn't the best but the textures I used didn't compliment the map very well to begin with, next time I'll make some custom textures that look a bit more anime-ish like the series.