I don't see how I've suggested that a bad left 4 dead clone was a good thing, but hey, lets argue over opinions on adjectives. Oh wait, I don't care to.
Not a good thing, but not the worst thing, which is generally what a worst case scenario implies.
Nor does our negativity. I chose to believe that the game may be good, you choose to believe it may be bad. In the end, there are many crappy games. This supports your opinion that you'd not like to be hoodwinked, but it does not automatically make others wrong, users of poor judgement, or extreme empathizers.
You mistake thinking it can go either way with taking part in a false dichotomy. As stated, there's simply nothing there to judge the game with. It's fluff. I can't form an opinion based on a trailer created by a third party. You can, and that's spectacular. I'm just saying it doesn't make sense to.
And yet you came here, in your infinite wisdom, to explain to us how our opinions were wrong. I don't believe anyone has stated that this game will kick ass, only that the trailer was very effective.
Nay, here I am, in my infinite wisdom, expressing how much of a leap you're taking based on absolutely nothing. I, too, stated the trailer was effective. It's effectiveness was not what I was arguing; only its relevance to the actual game.
You are the one to say that this sets a precident of killing kids, not me. I am pointing out one case where kids were killed. There have been others.
Negatory. My post was in response to the one above mine, which stated hurting children is frowned upon in the video game community and most developers don't even broach the subject. I responded by saying it was true that children are rarely killed in video games. And if you look at the next sentence, I am saying this game has yet to join the ranks of games that have allowed players to kill children. Why? Because the trailer is not the game. A common theme in all of my posts, no? Though I'm not a fan of pedantry, if I were to choose to be, I'd probably focus on every part of a sentence. Just a note to self.
You are quite right, and quite callous. While I would agree that the child was no longer that man's daughter, I cannot say with certainty, that there would be no psychological scarring from the incident, and that I'd make a clean decision either way with no pause. Then again, I'm not a Marine.
While I can not say with certainty there would be no psychological scarring after the incident, I can say with absolute certainty my life is worth more than an undead's and so there'd be even less hesitation to take what little life it has in order to preserve my own or that of the people around me than if I were in a real life scenario. And you are right. You are not a Marine, and more importantly, you aren't a grunt. You aren't responsible for a dozen kids, each of whom have families. If killing my zombie kid means they (or in this particular scenario, the civilians I'm protecting) live and are able to return to their families, then there is only one option. If hesitating, even for a second, means one of them gets bitten or dies, again, there simply is no choice. It's been made for me. Is it callousness? Perhaps, but I have my priorities straight.
I have allowed myself to enjoy the trailer, without the jaded eye you posess, energy well spent indeed. Either I will enjoy the game or I will not, it will not matter the day after. You chose to expend energy debating opinions on said game with scepticism, how is the net energy spent any different? I'm not sure I care.