Crash when joining server

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I have just installed ESF 1.2 and a few problems have shown up, I had a DLL problem but I have fixed that. Now I have a problem when im joining a server,
It seems to wont to shut down every time I join a server, it shows a few frames of the game and just locks up.
Can you please inform me of a fix to this error.
 
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TaCtics said:
I have just installed ESF 1.2 and a few problems have shown up, I had a DLL problem but I have fixed that. Now I have a problem when im joining a server,
It seems to wont to shut down every time I join a server, it shows a few frames of the game and just locks up.
Can you please inform me of a fix to this error.
READ THIS SECTION, IT IS FROM ANOTHER THREAD!!!

READ THIS SECTION, IT IS FROM ANOTHER THREAD!!!

READ THIS SECTION, IT IS FROM ANOTHER THREAD!!!


took the client.dll out of the folder, and it ran, I created a server, but then the area where it told you to pick your person (I think, im new to it), an error message pops up and crashes...WTF

now, this really really sucks, I have been waiting for 1.2 in hopes of it being totally steam-ized for months now, I had this same problem with 1.1, but this doesnt work, this has been the most pissed off I have been since I couldent get 1.1 to work


so what is the problem, what the hell is client.dll
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#2
Today, 09:41 PM

DragonDude
I'm A Monkey, Mr Anderson

Join Date: Dec 2002
Location: Wisconsin, USA
Posts: 1,287
You definately need the client.dll to play Half-Life or any of its mods.
The client.dll is a collection of source files written in C++ that provide the code for the acts and functions regarding the client-side half of Half-Life's server-client communication (mainly the HUD).
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#3
Today, 10:51 PM
Brolly USSJ1
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Join Date: Apr 2004
Posts: 8
Quote:
Originally Posted by DragonDude
You definately need the client.dll to play Half-Life or any of its mods.
The client.dll is a collection of source files written in C++ that provide the code for the acts and functions regarding the client-side half of Half-Life's server-client communication (mainly the HUD).
he is correct it is in c++ as well as it tells the server what version game or mod you are running. It is sort of like a label, for example if you want a game Budokai 2 and you saw 1 then you would tell whoever was selling it to you that budokai 1 isnt what you want and you would reject it, that is what the server does with the client.dll file!

Hope that helps! :) :) :)
 

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