lol cause you homo....
I cant think of what else to make.. rofl..
we pretty much have everything you think should be possible already created.
Swoop + Blending
fall into run blending
specific jump animations
Melee Animations
more than you thought of beam animations.. 11 animations for a single beam attack to function.. lol.
I think the only animations I have yet to make are those facial animations we were talking about in another thread. Just gotta see if I can persuade the coders to give me that ability
how about a diff set of animations for each character or for certain moves/combos
incase u got 2 ppl with the same character and they both pull the same combo/move they wont look like they are mirror fighting.(would that work?)
also is there a way to make it smoother when going in and out of charged flight, i think.
another cool idea if u guys make it so as someone speeds while flying up the outer field of view gradually blurs or gets speed lines goin, intensity depending on the speed
also when vegeta is flying around when hes swooping around or whatever (charged flight) it would look better if his legs werent so stiff looking when he strafes left to right or flying straight. maybe add some ambient leg movement. looks funny now when u change direction quickly while flying and his legs are all sticking out
might just be a vegeta thing, idk o_o
oh and the way the hair flows in the game is hawt, can u also make clothes move in the wind?