Here's another question: How do you turn .smd's into .mdls?
I'm asking becuase I want to add a longer belt to a Goku model. Goku's belt, later on in the series, is how it is in ESF (It's just a
strap around his waist). But earlier on in the series, Goku's
belt was longer and it flapped down. I wanted to add that to a Goku model but I have no idea how. I don't think the belt is a model in itself, as there is no seperate belt.mdl when I saw another Goku skin with the belt. I could use that as a ref, but I wanted to try to make a belt on my own. After making the textures, how would I go about doing this using Milkshape?