Community Project: Operation Tien

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I don't know the skin seems a bit wrong like he needs to be brighter of a white and just the neck seems small compared to the head.
His face is wrong also. try looking at ref.
 
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Beany too big and eyes pupils too big, nice work tho, I like a fair bit of it :).
 
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Just to get all you guys excited:

I'm working on a big chrismas present for your atm:) It is:

I'm not gonna say that :D
 
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Chrismas present!

Here it is, my chrismas present for all you guys.. :)

Andy have alot of animations there have to be redo/fixed, so I decided to step in and make some of them. Here's a list of the new animations I have made:

deep_idle
fly_backward
fly_block
fly_down
fly_fall
fly_forward
fly_idle
fly_left
fly_powerup
fly_powerup_charge
fly_right
fly_up
jump (can be used for the long_jump to)
ref_block
ref_charge_kamehameha
ref_control_kamehameha
ref_forward_swataway
ref_left_swataway
ref_right_swataway
ref_powerup
ref_powerup_charge
ref_stance
ref_stun
run (can be used for the run2 to)
walk (can be used for the walk2handed to)
swim

(thanks for the idear of the pose in the ref_powerup Andy:))

To download a prewiev of the animations, press HERE
 
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looks good kenny!! i have an idee for the autopunch : can u make him to hit with his feet also sort of a combo 2 punches 2 kiks an so on till 12 hits?
 
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there is no "autopunch" anymore, because 1.3 is revamping the entire melee system. There is, however, a flurry system, so I made a little anim ;)

*LINK REMOVED*

It's still a bit wip, since there are some little sash bugs, but no biggie.

:EDIT: Hmmm rapid share has been censored...

Sorry about that.

Here you go: http://www.yousendit.com/download/kF0bRWK+bWx5TA== You got only 7 days :O
 
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andy: cool anim!

kenny...i really love the power ups charges anims. but at swimm it will look like he is swiming and trying to make for one swim anim like 10 metres... just keep swim simmple. But the other anims look like he got a stab in his arse. you better use sometimes the spine bones... doesnt seem you use them, also .... dunno i dislike a few 1.2 anims because they are emotionless and somehow.... undbzish because dbz is mostly like full of action and maximum movments and not like, i wont move that leg because im lazy.

just try to make some more "Action!" BAMM! anims.

keep it up!
 
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I don't know what you mean about the swim anim. But other ppl that I have show this anim to liked it alot, and didn't saw anything there had to be change...

I use all the spine bones, alot...

What do you have inmind around the anims there need more movement... I'm open for idears!
 
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your swim anim goes like: \/\
the normal esf ones: ---

im dont mean to say that it looks bad, i like it alot aswell, but it will look pretty wrong ingame, since the \/\ movment is mostly only when you swim pretty fast, but ingame you swim pretty slow.

for the "need more movment" ideas i explain it like that:
some people move like a turtle... slowly moving, and not bothering to jump or else... just doing minimum activity

but there are some people like geopards , fast, very active and who dont bother to move their bones till their maximum, since they know it will bring back more power.
(moving their legs,arms, back, and so on)

http://youtube.com/watch?v=OiXDkNDLoy4 (bad example but it shows that his movments from one position to another one are not taking so long)

good example:
http://youtube.com/watch?v=WoftISd7HJg&mode=related&search=

just make the moves abit more rushed/actionfilled
 
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Lets take the fly_forward animation.. How would you make that actionfilled?o_O

And your examples are from Tenkaichi, this is ESF you know...

your swim anim goes like: \/\
the normal esf ones: ---
So what.. I've made one similar to the vegetto model, and it looks fine ingame, not to fast and not to slow..!
 
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Since ESF 1.3 it's now a open Beta I hope to see beter animations and the Tien project to be faster
 
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Since ESF 1.3 it's now a open Beta I hope to see beter animations and the Tien project to be faster
How exactly can the open Beta make the animations better?
It's up to the animator to improve the animations.
 
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Hey guys im back, sorry I kinda disappeared before, net broke then comp broke and so I haven't had much chance to be around here. Though I'll have my machine back soon and some progress (hopefully) in a week or so.

Sorry this has taken so long hey lol.
 
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How exactly can the open Beta make the animations better?
It's up to the animator to improve the animations.
No, what he means is for the players of the open beta not to get too "busy" with playing this open beta.

At least that's what I understood. o_O
 
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No, what he means is for the players of the open beta not to get too "busy" with playing this open beta.

At least that's what I understood. o_O
yes something like that and to finish tien faster ahd this was if the team allows you , you can take guldo or krillin skeletron to
 
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How exactly can the open Beta make the animations better?
It's up to the animator to improve the animations.
Actually, 1.3 can really help in the animations' improval. For example, some anims are looping in 1.2 (repeating themselves constantly), while in 1.3 they just appear and happen to be long enough to appear once, leaving no chances of awkward looping. In other words, frame 1 doesn't have to be the same as the last frame, as long as the anim is long enough. If it DOES reach the final frame, it'll stick to it and the looping will not occur.

Lol sorry, didn't quite understand your statement!:p
 
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