You loved it because you weren't used to speed. It had nothing. It had good look graphics as opposed to 1.1, that's it. You're not making sense here. A longer knockback wouldn't improve anything. The gameplay is still slow-paced. Plus it would be unbalanced. Go figure why.to begin with i loved the whole 1.2 thing, it had everything, but the better i got the more i wanted to dominate players with teleport and swoop tricks... Personaly, i think they should extend the knock back, and keep the 2 hit combo max the same, but it would be harder to do with a quicker and longer knockback, after that i have a few idea's how it could go >_> after you hit them twice back, and you telport to them again, if they have anough ki and hold block and aim at you wen your about to hit them (so angles would get round this), they grab you, and you throw you with one twist of their body in a direction they look at, you take damage depending on what you hit yourself against or non at all
Only after the first smack? 1.2 was supposed to be newbish, not for leets, remember? And a second hit would at least require 5 minutes tops, which is way too much for an average newbie. Nice try, though. And basically, it wouldn't solve anything. It would be wide open for exploits and chain-combos, which the ESF-Team doesn't want because it's all too fast.However you can only do this after the second smack, and the defending player needs enough ki to swing you around, if they dont have quite enough to throw (about 1/4 of a bar, pl dependant) but you have enough to block, you take no damage from the hit but your knockback gets increased in length again (so hitting against walls will hurt but not
This would solve 2 problems with lengthy teleport combo's both players have input, but its truely dependant on skill rather than just learning how to dominate a player with teleports and punches... and no i dont mean that 1.1 combo's took no skill just saying that it would be harder this way, which is what all the skilled players want.
Let's put an emphasis on "it would be harder this way". 1.2 is in no single way harder than 1.1, period. Everyone knows that. If you somehow fail to comply, try doing a 6 combo in 1.1, You can't. Simply because it's too fast. Skilled players want nothing to do with 1.2. They want the fast-paced stuff back again. And that's not just "combos".