Then what is the point of playing? Of course, you want to have fun, but don't you want to get better? What is the point of practicing when any n00b can hit you and you can't do shiat about it. If the n00bs wanted you dead that bad, they were going to have to work for it, thus meaning that they'd play more ESF.
But now, if you screw up one arrow and they happen to know the combo, you're screwed. If you get hit by them with simple melee, they only need to press teleport or swoop and get another free hit.
In 1.1 if you got hit, the enemy still had to pull of some moves to get a second hit, whether you fell on the ground or not. If your opponent was really good, he could pull off several hits in one combo.
You had to be on guard all the time, there were no 'breaks' where you could rest and focus on arrows but in 1.2, once you're in advanced melee, the game stops.
Take Unreal Tournament, there are no hardly any restrictions there, yet I don't see n00bs complaining about it being too hard. Even in 1.2 there is a difference in skill, there always will be, but why is UT2004 such a succes? Because it provides fun for EVERYONE, whether you rock or you just got the game. It's user-friendly, not n00b-friendly and that's where ESF messes up.
The team thought it would be a good idea if they restricted the combos and put a tele delay in so everyone could keep up. Bad idea, they only managed to slow the game down. Scripters weren't a problem, if you had to script you usually sucked at everything else anyway. If you were good scripting, you'd had to have skill in the first place and even then a mousewheel could do the exact same.
You don't have to practice for eternity, I only played for half a year to become good at it and I know alot of people who also liked 1.1 even though they weren't that good. The idea was to BECOME good, to play and play, because practice makes perfect and what is cooler than anihalating everyone in the server? It's a DBZ mod, so of course you want to beat your opponent, it's called competition.
Back in 1.1. if your opponent was as good as you were, you could have some pretty cool fights with sick combos and swoop-tactics but now all you do are the same combo over and over and a few kiblasts, what fun is that?
Just look at a fight, does it come anywhere close to DBZ? No, simple as that. Now remember 1.1, if you saw two people (especially the really good ones) fight eachother, you'd have one hell of a show.
The 1.1 system was simple, but it had many ways of using it, so everyone developed their own style of playing which made things interesting. Yet in 1.2, you can't because you are restricted by that very gameplay. By speeding things up and reverting back to the old melee system, you'd have that + advanced melee! Think of the possibilties that brings. Even better would be if you could link simple melee to advanced melee (simple melee-> advanced melee->'hidden' combo->kill).
Now that'd be cool.