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I'll say it again--you want combos, go play Mortal Kombat. This is a computer game. I don't see any need ot make it at all more complex than it is. Why would it be better with a dumb combo system? Cause it'll look cooler? ****, they can just animate that stuff...and I bet melee struggling will have the animated flash fighting in it anyways...have you ever played a DBZ mod where they used combos? It's crap...total crap. No fun, and worst of all, I can bind the spirit bomb or final flash to one key and spam it to hell no matter how tough the combo is.
That means all the dumb arguments about "ooo it will make u hav 2 gut more skillz to paly" are wrong, cause at that point we'd all be binding the moves and--SURPRISE--it'd be just like ESF is now.
Big humongous waste of time as far as beam moves go...and melee...come on, they'd have to animate seamlessly like 12 different possible animations for the buttons you might press...and that's only the common ones...they'd also have to deal with the fact that people will get retarded animation loops if they don't do "Recognized" combinations of punches and kicks, and the like.
It's pointless. Wait for melee struggling, then all you flashfight fanatics should be satisfied.
That means all the dumb arguments about "ooo it will make u hav 2 gut more skillz to paly" are wrong, cause at that point we'd all be binding the moves and--SURPRISE--it'd be just like ESF is now.
Big humongous waste of time as far as beam moves go...and melee...come on, they'd have to animate seamlessly like 12 different possible animations for the buttons you might press...and that's only the common ones...they'd also have to deal with the fact that people will get retarded animation loops if they don't do "Recognized" combinations of punches and kicks, and the like.
It's pointless. Wait for melee struggling, then all you flashfight fanatics should be satisfied.