Awesome im so happy a small hud is in the works ^_^ youve no idea how much i hate the sprite setup on that hud lol
Ive always loved Soldat for its interface customisation.
i wouldve thought that a virtual cam running on every frame, or a constant relay of animation between models would use far more resources than an image being loaded at a specific time. Theres not many instances where the expression has to change.
Lets break it down-
The moment you are hurt a timer kicks off, image switches to a random "pain" image until recovered.
"gritted teeth" face when turbo on, powering up, or attacking
Alternate "laughing" frames during taunt animation.
All these events should be very easy to manage, since they are pretty much all triggered by keypresses.
With the model version of the face, would it link to the players animation -only- or would it match my player model if i happened to swap it? So if i say replaced goku with another model, would the face match the new model or just play the right animation?
With images no matter what model you put in, that picture still looks more like goku than any model could be.
With a nice small hud a face icon would work well, esp if it were manga and simple =þ If you wanted to make things complicated you could make it look bruised and beaten as HP decreases by having say 3 versions of each face image. This would be much easier to implement with images over models i would imagine. Either way its a lot of work to get it right if youre gonna stick a face icon on at all.