New Member
✔️ HL Verified
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- Feb 14, 2004
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Hello there ESF community, I've been an ESF player since 1.1 and of course what attracted me to the game was nothing else but it's connection to my favorite Anime, Draginball Z.
Recently I have experienced with the fan addon, ECX and I couldn't agree more but this really got some very nice extra to the ESF engine (yeah, although based on goldsource, ESF is by definition an engine of itself. If you like to argue about that then you could say that goldsource or Half-Life is actually a Quake mod and in a way, it is). I mentioned my experience with ECX being even closer to what I was looking for when I got into ESF to point out or remind that no matter how the mod is going to end up, it's still important to keep up with the DBZ in core of it.
- - - - - - - - - - - - - - - - - - - -
Now to my idea:
1. Plain and simple, having an image box in different situations near the characters, describing their face expressions or clothes conditions in detail (cartoon style or "Half-Life" style. So let's say I'm playing as Vegeta and my oppent is Goku and we just swooped into each over and we are having a "Head-On" Struggle. Then you see next to the characters an image of their face as if they are struggling - although the game models are simple, in the images you can see clearly the details of their face expressions, as I said either from the original DBZ anime or other original ways . (Maybe using GIF formats?) having this feature enabled by default yet allow players to disable it is also a possibility (of course, you are the programmers already know that )
Edit: What I described here is also a thing that seem to happen often during DBZ battles in the actual serial.
Now such effect could be very.. very neat. It could really make resembles to moves from the original T.V show. Of course.. any great idea has to be put into afford, the final products are way more satisfying and of course they probably worth the trouble.
Just to get the idea into more depths, here are more examples. What if you basic melee someone and your character kicks your oppent away. Let's say you are playing as Goku and you just kicked Vegeta or Piccolo or whoever.. then just as you kick him *using basic melee*, an animated image shows near your character showing the other angel of Goku(your character) kicking while the other character is having an animated image near him showing HIM being thrown by the kick.
If you think the animation could be too much of trouble I would suggest you to take your time and look for animator or other people who are DBZ fans and know how to mess around with these kind things. I can almost assure you that there is no reason they would disagree. After all, this is a free project (as of now). Designers love it when their work is used.
This also can make up for people's other suggestions like "Damaged clothes or characters" as they can be shown as anime (although the actually characters just keep looking the same). Now to make another idea of this could be done.. have you ever played or known the game: XII ?
Here are some example (Just for the boxed image idea.)
http://youtube.com/watch?v=_yTNf3KYspE
and
http://youtube.com/watch?v=KcZUM0NT9iw
I hope you consider this, there is no doubt the closer the Dragon Ball Z experience is the better your name gets bigger and heck I would love ESF to be on its full potential .
=============================================
2. Another more simple suggestion is about your in-game mp3 player. I would like to suggest that you also allow it to play the Ogg Vorbis (Free, Open Source Codec, Famous and sounds better than mp3 especially on lower bitrates, which is where it's dramatically felt) and on top of it I would also suggest (if possible) to use OGGs instead of WAVs. This is just something to consider. Ogg is very legal and very good.. many famous games use it - many! (For those I remember: GTA, Hitman 2, Doom 3, Unreal Tournament, America's Army.. even World of Warcraft) it would be revolutionary to bring it to Half-Life. I don't think it's impossible especially when you are dealing with an open source thing.
Vorbis Site
OGG Vorbis on Wikipedia
Games that use Ogg Vorbis
P.S
----
For encoders, the aoTuV ogg encoder is highly recommended!
You don't believe how low you can get with the bitrate and still "get away with it".
Good luck with the mod! I hope my suggestions won't be unnoticed,
-Yours, a big ESF fan
CLASSIFIED.
Recently I have experienced with the fan addon, ECX and I couldn't agree more but this really got some very nice extra to the ESF engine (yeah, although based on goldsource, ESF is by definition an engine of itself. If you like to argue about that then you could say that goldsource or Half-Life is actually a Quake mod and in a way, it is). I mentioned my experience with ECX being even closer to what I was looking for when I got into ESF to point out or remind that no matter how the mod is going to end up, it's still important to keep up with the DBZ in core of it.
- - - - - - - - - - - - - - - - - - - -
Now to my idea:
1. Plain and simple, having an image box in different situations near the characters, describing their face expressions or clothes conditions in detail (cartoon style or "Half-Life" style. So let's say I'm playing as Vegeta and my oppent is Goku and we just swooped into each over and we are having a "Head-On" Struggle. Then you see next to the characters an image of their face as if they are struggling - although the game models are simple, in the images you can see clearly the details of their face expressions, as I said either from the original DBZ anime or other original ways . (Maybe using GIF formats?) having this feature enabled by default yet allow players to disable it is also a possibility (of course, you are the programmers already know that )
Edit: What I described here is also a thing that seem to happen often during DBZ battles in the actual serial.
Now such effect could be very.. very neat. It could really make resembles to moves from the original T.V show. Of course.. any great idea has to be put into afford, the final products are way more satisfying and of course they probably worth the trouble.
Just to get the idea into more depths, here are more examples. What if you basic melee someone and your character kicks your oppent away. Let's say you are playing as Goku and you just kicked Vegeta or Piccolo or whoever.. then just as you kick him *using basic melee*, an animated image shows near your character showing the other angel of Goku(your character) kicking while the other character is having an animated image near him showing HIM being thrown by the kick.
If you think the animation could be too much of trouble I would suggest you to take your time and look for animator or other people who are DBZ fans and know how to mess around with these kind things. I can almost assure you that there is no reason they would disagree. After all, this is a free project (as of now). Designers love it when their work is used.
This also can make up for people's other suggestions like "Damaged clothes or characters" as they can be shown as anime (although the actually characters just keep looking the same). Now to make another idea of this could be done.. have you ever played or known the game: XII ?
Here are some example (Just for the boxed image idea.)
http://youtube.com/watch?v=_yTNf3KYspE
and
http://youtube.com/watch?v=KcZUM0NT9iw
I hope you consider this, there is no doubt the closer the Dragon Ball Z experience is the better your name gets bigger and heck I would love ESF to be on its full potential .
=============================================
2. Another more simple suggestion is about your in-game mp3 player. I would like to suggest that you also allow it to play the Ogg Vorbis (Free, Open Source Codec, Famous and sounds better than mp3 especially on lower bitrates, which is where it's dramatically felt) and on top of it I would also suggest (if possible) to use OGGs instead of WAVs. This is just something to consider. Ogg is very legal and very good.. many famous games use it - many! (For those I remember: GTA, Hitman 2, Doom 3, Unreal Tournament, America's Army.. even World of Warcraft) it would be revolutionary to bring it to Half-Life. I don't think it's impossible especially when you are dealing with an open source thing.
Vorbis Site
OGG Vorbis on Wikipedia
Games that use Ogg Vorbis
P.S
----
For encoders, the aoTuV ogg encoder is highly recommended!
You don't believe how low you can get with the bitrate and still "get away with it".
Good luck with the mod! I hope my suggestions won't be unnoticed,
-Yours, a big ESF fan
CLASSIFIED.
Last edited: