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This is a repost of my earlier idea, but with voting. Mods feel free to delete the last one...
Blocking and counter is unbalanced. Period. Example; this guy called VoodooCowboy was meleeing me all around the map. I got a few in, but he was much better. One time, he was chargin ki, and I was almost on top of him with a swoop. I swear when I was in melee distance, he went right from charging to block to counter.
Now that is skill, I will give him that. You need fast reflexes to pull that off. But the fact he can do that kind of irked me. So he offered to teach me how to avoid counters. He had me block, then he would try to melee me. Guess what? I countered him every single time. And it was easy.
He was trying to teleport away after he meleed me, which is what I do when I get blocked. But sometimes, for some reason, it does not work. And even when it does, All that happens is he loses 2 health, a small bit of ki, and we are back to square one, him blocking until my teleporting away doesn't work out.
This current block\counter system takes all the skill out of the melee system. Someone who has never played before can out melee all but the extremely skilled(those who can tele behind, turn, then swoop b4 the guy turns around). And as proof, go into any server and count the block spammers, or the guys who start block spamming when they see you are better than them. You will count most likely at least half.
You can't really blame them though. Block\countering is so easy it's the one thing that beginners can latch on to that saves them from learning how to melee for real. By now we have guys that are so good at melee, I can't even hope to be as good as them, so i can imagne what the newbs must feel like when they first start playing, so the temptaion of block spam is bolstered by sheer desparation.
So what is the point of this long winded analysis? I have a (hopefully) good idea on how to balance it. Add knockback even when melee is blocked.
Here's the plan; say Mr. Goku Pants is block spamming, and Mr. Vegeta Pants is swooping. VP hits GP and GP blocks it. GP gets knocked back 1/4 distance that an unblocked melee does, but can retain his block for the entire duration. Because Mr. GP is being knocked back, he only has a BRIEF period of time to retaliate with a counter, and if he tries and misses, his guard is down and Mr. VP can tele\swoop and "put the biff in", as the Crocodile Hunter Steve Irwin would say. This would force block spammers to:
A) Get better at REAL melee
or
B) Aquire REAL skill in countering.
And to balance THAT idea, make it so that if you are moving back from being hit while blocking, you cannot be knocked further back. This would make it so that you wouldn't be machine gun meleed across the map, AND if they DID try to melee you, you can counter more easily.
When I see two skilled players meleeing, it's a beautiful thing. they are teleporting around, swooping, charging, it's actually interesting. When I see a skilled player and a block spammer going at it, it's boring, frustrating, and the skilled guy ends up leaving the server, to the jeers of "N3Wb LOLZ!!!111!" from sed block spammer. I would much rather have my ass handed to me from a guy with skills than from some 10 year old (no offense to 10 year olds who can melee for real) who can't bother himself with actually getting good at the game.
This idea would probably have to be tweaked, so feel free to add your own opinions.
And remember; flame unto others as you would have them flame unto you.
*whips out fire extinguisher*
Blocking and counter is unbalanced. Period. Example; this guy called VoodooCowboy was meleeing me all around the map. I got a few in, but he was much better. One time, he was chargin ki, and I was almost on top of him with a swoop. I swear when I was in melee distance, he went right from charging to block to counter.
Now that is skill, I will give him that. You need fast reflexes to pull that off. But the fact he can do that kind of irked me. So he offered to teach me how to avoid counters. He had me block, then he would try to melee me. Guess what? I countered him every single time. And it was easy.
He was trying to teleport away after he meleed me, which is what I do when I get blocked. But sometimes, for some reason, it does not work. And even when it does, All that happens is he loses 2 health, a small bit of ki, and we are back to square one, him blocking until my teleporting away doesn't work out.
This current block\counter system takes all the skill out of the melee system. Someone who has never played before can out melee all but the extremely skilled(those who can tele behind, turn, then swoop b4 the guy turns around). And as proof, go into any server and count the block spammers, or the guys who start block spamming when they see you are better than them. You will count most likely at least half.
You can't really blame them though. Block\countering is so easy it's the one thing that beginners can latch on to that saves them from learning how to melee for real. By now we have guys that are so good at melee, I can't even hope to be as good as them, so i can imagne what the newbs must feel like when they first start playing, so the temptaion of block spam is bolstered by sheer desparation.
So what is the point of this long winded analysis? I have a (hopefully) good idea on how to balance it. Add knockback even when melee is blocked.
Here's the plan; say Mr. Goku Pants is block spamming, and Mr. Vegeta Pants is swooping. VP hits GP and GP blocks it. GP gets knocked back 1/4 distance that an unblocked melee does, but can retain his block for the entire duration. Because Mr. GP is being knocked back, he only has a BRIEF period of time to retaliate with a counter, and if he tries and misses, his guard is down and Mr. VP can tele\swoop and "put the biff in", as the Crocodile Hunter Steve Irwin would say. This would force block spammers to:
A) Get better at REAL melee
or
B) Aquire REAL skill in countering.
And to balance THAT idea, make it so that if you are moving back from being hit while blocking, you cannot be knocked further back. This would make it so that you wouldn't be machine gun meleed across the map, AND if they DID try to melee you, you can counter more easily.
When I see two skilled players meleeing, it's a beautiful thing. they are teleporting around, swooping, charging, it's actually interesting. When I see a skilled player and a block spammer going at it, it's boring, frustrating, and the skilled guy ends up leaving the server, to the jeers of "N3Wb LOLZ!!!111!" from sed block spammer. I would much rather have my ass handed to me from a guy with skills than from some 10 year old (no offense to 10 year olds who can melee for real) who can't bother himself with actually getting good at the game.
This idea would probably have to be tweaked, so feel free to add your own opinions.
And remember; flame unto others as you would have them flame unto you.
*whips out fire extinguisher*