Block Breaking Bug

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Say an attacker puts in 4 arrows into the bar. Say, first one is a hard up punch, the last three are the 3 arrow combo (I will refrain from saying the actual combo). If the first hard punch goes through and the last three are blocked, the next 2 light hits go through even though they are dodged, right? Well if this happens, the combo will not work. I'm assuming this is a bug because, well, block breaking becomes less effective if it is not a bug.
 
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No.

Cause they effectly bocked the combo, but didnt get to block the damage.
 
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It'd be cheap if you could load up a strong hit before every combo. If you had a higher power level than your opponent (something close to double) you have almost a 50% chance of getting a random arrow with a strong attack. Random arrows only have a 1 in 4 chance of being guessed correctly, meaning you would have about a 35% chance of successfully landing a combo every time you loaded up a strong attack ahead of time. Add on top of that the likelyhood of user error and it goes even higher.
 
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If i'm not mistaken pl has no factor in the chance of getting a random arrow. PL is just a factor for damage dealt to an opponent. (sorry if im wrong).
 

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