Beam Suggestion (Eye Candy)

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yea, its nothing huge, but i noticed that beams arent centered to the hands when fired.



notice how the charge/whatever sprite is centered on the right hand, instead of the center, between both hands.

for this and kameha i think it would look a bit better

just another misc thing.
 
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Maybe the sprite should be made bigger too so it actually touches both hands without looking small :yes:

EDIT: 21fps for a beamstruggle? I mean seriously.
 
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Ravendust said:
Maybe the sprite should be made bigger too so it actually touches both hands without looking small :yes:

EDIT: 21fps for a beamstruggle? I mean seriously.
Im happy if i get 21 FPS out of my PC -_- so STFU (no ofense)

ontopic: Try a beamjump it looks kinda silly ^^

Maby Darktooth can make it so that they beamjump puting the palms 1 over the other boath facing 1 direction.

For the beams themselvs i have to admit that i never look at the beam im shooting :p
 
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how do i turn off the lightning? like the light emmitted from attacks onto the terrain, that ****s my fps/
 
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I think it looks like that because the attacks have points of origin where the sprites are. Like Kamehameha charges to the right of the model, Masenko charges on top, etc. It looks good for genbeams because they're single-handed, but for double handed beams the point of origin needs to be moved so it's between the hands when they fire afaik.
 
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FPS really dont make a difference for me (atleast the FPS number that shows up)

I've had 5 FPS and the game runs smooth
 
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FPS means Frame Rates per Second

In other words how maney pictures it displays in 1 second (only in frames)
im not shure if 1 frame is 1 picture :p

anyhow with 5 FPS it should work like DOOM 3 on a 486 -_-

so im guessing you didnt look right
 
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@ FPS question - I got 58 in beamstruggle and 49 in Cell's Selfdestruction effect from EVM. Thats nice number ^^
@ Sprite question - The charge sprite attachmentpoint is located on right hand. So if they would remove it, you guys wouldn't get charge sprite ^^ Pretty simple, eh ? XD
 
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move it... duh. you could probobly do it with mdx editing in notepad or whatever.
 
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you cant, its currently fixed to a certain bone/joint on the model (the right hand) you cant make it start on another joint at the same time... so the only thing to do, is to make the animation so the hands are closer together.
 

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