I don't play on a lot of public servers as I said before, but one of the friends I play with tends to have a lot of kills and very few deaths. The guy who taught us all ESF even considers him his "star pupil" or something like that.
So I finally get on the opposite team of this guy, and get in melee range...he's not nearly as good as his k/d ratio would indicate. ****, it wasn't even hard getting close to them. If they fire, then I teleport a couple times, maybe charge up a bit; then I either fire off my lazers or other ranged stuff, or go in for the melee. He wasn't bad at melee, but he definately wasn't good.
I know what people are talking about with the multikill blasts..I've seen them. And I've also seen the beamjumpers. Neither are really a problem.
Firstly, let me point out that these beamkills happen from a long way away, out of scouter range. If it's in scouter range, then it's really easy to notice and avoid their blasts. Here's the thing: You light up like a ****ing christmas tree when you're in mid-air and sending huge blasts of energy every which way, all the while having turbo on/dashing.
People just need to learn to be aware that more people may be watching than what they might initially think. When you are dashing around giving everyone on the server a lightshow, move around a lot, and always watch your back-not all threats will appear on the scouter. My problems with getting ganked over and over by beams ended the day I learned that the scouter does not grant you omniscience.
One of the best tricks I've learned is to stay on the ground. Firstly, it's hard as hell to see you on the ground, and it cuts in half the directions that enemies can hit you. On top of it, you gain Ki over time as opposed to losing it.
I stay on the ground whenever possible, and it helps. Plus it lets you jump, which is a very effective tool for dodging attacks, since it does not use ki and is very easy to perform.