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- Aug 13, 2004
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*Boing!*
Anyway this is the main idea and NO I have yet to see it in search.
BAsically you know how beams explode on contact and it just seems so cheap? Well what if beams could go through the target?
How it will work
You charge a farily powerful KHH and you fire it. It goes through the target and gives him repeated damage between 10-25 (Change this number if you wish) until he gets out. If he gets out then he got lucky if he is stuck then he will wait till the beam is either detached or explodes.
Same way only different
Only difference is the following:
-The beam does not explode on player only on enviroment and will cause splash damage to those near the blast OR in it.
-Players who are caught are "pushed" with the beam until they get out or swoop into the person who fired. If they cannot get out before explosion... well seeya in Heaven.
Inside the beam
If you caught you can move left or right. Moving backwards is dumb and moving forwards will seem like you are idle.
Swooping forward will slowly get you up to the beamn firer person
Ball attacks
Really simple actually. You can block it or you can let it hit you to cause damage. If it hits you then it would go through you but you would take a bit more damage (Balancing issues). So lets say you charge a khh and someone attacks you. Your original target didn't notice and would take a solid amount of damage.
PROS
Seems realistic in a DBZ way.
Meleer's rejoice!
You can still BS and/or PS with it.
Make it seem easier to not die instantly from a beam
CONS
Beamers will be upset
Melee oriented
Well that's the end of my idea hope ya like it!
Anyway this is the main idea and NO I have yet to see it in search.
BAsically you know how beams explode on contact and it just seems so cheap? Well what if beams could go through the target?
How it will work
You charge a farily powerful KHH and you fire it. It goes through the target and gives him repeated damage between 10-25 (Change this number if you wish) until he gets out. If he gets out then he got lucky if he is stuck then he will wait till the beam is either detached or explodes.
Same way only different
Only difference is the following:
-The beam does not explode on player only on enviroment and will cause splash damage to those near the blast OR in it.
-Players who are caught are "pushed" with the beam until they get out or swoop into the person who fired. If they cannot get out before explosion... well seeya in Heaven.
Inside the beam
If you caught you can move left or right. Moving backwards is dumb and moving forwards will seem like you are idle.
Swooping forward will slowly get you up to the beamn firer person
Ball attacks
Really simple actually. You can block it or you can let it hit you to cause damage. If it hits you then it would go through you but you would take a bit more damage (Balancing issues). So lets say you charge a khh and someone attacks you. Your original target didn't notice and would take a solid amount of damage.
PROS
Seems realistic in a DBZ way.
Meleer's rejoice!
You can still BS and/or PS with it.
Make it seem easier to not die instantly from a beam
CONS
Beamers will be upset
Melee oriented
Well that's the end of my idea hope ya like it!