beam go thru ppl

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alright. im not sure if this could be done with hl engine but what about when ur alot stronger than a person ur firing at i think ur beam should absorb the person entirly and wipe out there body so if sum1 comes up to melee u and u fire ur beam when they hit u and instead of blowing urself to ****, u just fire straight thru them and the beam continues then blows up when it hits a wall or something.

how bout it?
 
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Soundls liek overwhelming damage thingy.
 
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Yeah, it would be really nice if it could be like that or something similar, but I don't think it will be changed. I'm also in favor of getting rid of the right click to explode a beam thing. I would much rather see right click to detach a beam instead.
 
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Ive gotta agree with you on that detachable beam idea majin krillin, but obviously it doesnt apply when in a power struggle.
 
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(to Majin kriillin)
They are getting rid of that in teh next version (1.1)
Or did i read it wrong?

(to you)
Tehres a reason why tehay didnt add Detachablt beams.

Tehy shoudl amke it so you can detach it only when not in a power struggle.
 
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Or instead of just going through the guy the beam should push him back dealing a set amount of damage per second until they:
1. Start blocking.
2. Die from the damage of being pushed back.
3. Hit terrain and the beam explodes.

As far as detached beams go in a PS it shouldn't be allowed. Well maybe if a detached beam collides with another beam or attack for that matter it should be absorbed by the stronger attack. So I guess detached beams wouldn't really be a problem with other beams then and you wouldn't be left fighting against a detached beam.
 
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Isn't that what i said killedwithstyle? I said detachable beams would be excellent but it goes wihout saying that it couldnt be allowed to happen in a power struggle.
 
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no detonation is needed for beams to actualy be usefull


think about it with out being able to detonate beams how hard would it be to hit with a final flash


u couldnt ever hit a single thing because it would be moving around non stop
 
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The only time that I ever detonate a beam, is when I accidentally detonate a generic beam when I meant to hold it.

Ok how about instead of getting rid of beam detonation just left click after the beam has been thrown to detach it. That way you wouldn't be able to detach it in a PS because all left click does is feed the PS.

Maybe you could even have it so you could detonate a detached beam, but i'm not really in favor of that idea myself now that I think about it.
 
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esf had that before and it was taken out because it was unfair and makes no sence


u cant dissconnect a beam from the person shooting it because beams are generated by the flow of ki constantly going out of the person in the shape of a beam

if u stop shooting ki into the beam its gonna stop existing
 
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Originally posted by Hibiki
u cant dissconnect a beam from the person shooting it because beams are generated by the flow of ki constantly going out of the person in the shape of a beam

if u stop shooting ki into the beam its gonna stop existing
Series:
Krillin vs. Cybamen - Sayjin saga: Krillin charges up his scatter shot and fires it at Napa and Vegita. At the last second he pulls it up into the sky detaching it and then splits it into multiple smaller beams killing the cybamen.

Vegita vs. Gohan - Sayjin saga: Vegita charges up what appears to be a Renzoku Energy Dan and fires a large volly of them at him, however they are all in a beam form, also detached.

Vegita vs. Cell - Cell saga: Vegita charges up his Final Flash and sends it at Cell. After tearing Cells arm off it goes into the vacuum of space as a detached beam.

Gohan vs. Cell - Cell saga: Same as the last example but with Gohan, also a detached beam.

SSJ3 Goku vs. Buu - Buu saga: Goku charges up a Renzoku Energy Dan and fires it as detached beams.

Movies:
Piccolo vs. Doole - Cooler's Revenge: Piccolo stops fighting Coolers other two henchmen and shoots a detached beam at Doole that follows him and eventually kills him. There are many mnay other example but these are all that I could think of ATM.

So I think detached beams do exist and the loss of constant ki doesn't matter as long as they choose to keep the beam going but in a detached form.

I don't really see how making detached beams are unfair compared to detonating a beam, its just like a ball, they are both dumb fire and takes skill to hit a moving target. Detonation takes much less skill to use and makes no sense, since you are still attached to the beam that you want to detonate.
 
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Detonation damage needs to be severely restircted, and the beams need to be made at least 9 times larger than they are when they're fully charged, and at least twice as fast to compensate for an opponent moving out of the way so easily. Detonation is just too easy to pull off right now and too effective.
 
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i think it would be awesome if some attacks (like spirit bomb or death bomb) could blow up bits of the map... like say in city and you hit a tower is should look destoyed a little... im not saying that you could destroy the map but certain parts should fall if you hit em with enough force
 
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maybe they should make it so when u add power with the power struggle the beams start pumping up instead of just stayin the same

i also think this game will never be fair if everyone has different attacks so i think the games more fun to fool around with then to compete
 
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Totally agree beams should be able to be detached not detonated and they should go through people and through the sky in the game. I can't think of how many times I have tried to get in a power battle with someone and the beam blows up in my face cause it hit the sky. It should just keep going and detach by then. As for beam size I agree Sonic Boyster beams should increase in size the more you charge them up. Only thing I don't get is why you didn't agree with me on that in one of my earlier posts.
 
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i hate it how u cant PS from the gound like Gohan vs Cell near the end of cell saga everytime i try my kame ends up blowing up in my face lol
 
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Well, I think that they should leave the detonation of beams, but just add detached beams as well, because tons of people love to detonate beams and would likely never be taken out. I really don’t think detached beams would be very hard to make since the SBC is already detached, so they already have something to go by.

All beams should be able to become detached except they should be much weaker than attached beams because they don’t have a constant source of ki and should reflect so in BS and PS. Detached beams should be absorbed by beams of greater power that collide with them, as long as it is within reason. Such as a detached FF vs. a generic beam, the generic beam would obviously lose to the FF unless there is a vast PL difference in the players.

Huh, but that would still result in a PS still. However I think that a large number of people would like detached beams to still cause PS because of all those SBC polls. There is usually a 50 – 50 split, half want it to be attached because piccolo needs a beam to PS with and the other half like it detached because it gives them an advantage over the person PS with there detached beam.

With that said I think detached beams would be readily accepted by many people and unaccepted by just about as many people and should be implemented, because detonating beams are about as equally liked and hated.
 
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That goes right back to Hibiki's argument though. People would detach beams to get out of power struggles and possibly screw their opponent out of being able to move. As people do not care if they live or die, they would still be detonating the beam in nearly every other circumstance. Who wants to charge up an FF all the way just to weaken it by turning it into a ball? People would rather just blow themselves up.

I say remove detonation and make the beams more show-accurate and arcady (very fast, very big, very powerful), or lower its damage by at least 1/2.
 
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yeh its a great idea the guy proposed. thats teh way dbz actually does it(cell vs gohan) gohan kills cell like that and it should work like that but i have one different idea than the dude with the cloud avatar(majin krillin). they should also be able to stop take damage if the exit the beam but otherwise its fine
 

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