Hey iv'e been gone a while and im back now and i got a new idea. Ok the way it works: you've seen in the movies, when people are at a higher pl their beams are larger. It works the same in the game but i was a little disappointed first playing. Beams at first you need a dead on hit to hurt them enemy, the aoe sucks, and all you can use is melle till a high level. Eventually you get so high a level, you nuke the whole map everyone complains and leaves. Most servers are a "melle must" nobody ever uses beams, its just melle everywhere. The only time you see somebody use beams is when its to nuke the whole make (for example cell games they spam wish, transform ss, then nuke the map). Well ok theres many ideas but heres some things i have to say. First improve the beam in some way so it balances out melle and beams, because everyone uses melle more then beams.
Ok heres my idea to improve them. When you see in the movies, for example frieza...goku...krilling and all that have super powerful beams when they are higher transformed levels of power. Well if you noticed when they shot beams, the beam was rather large like in the game, but you never see it explode until it hits a mountain, but even then it sort of fades away.
A beam should be a straight through attack. The beam goes on THROUGH opponents, and slowly takes away haelth (more health faster for more ki) until they move or something (usually theyd get desentigrated but that would overpower beams).
The basic plan. Find some way to improve beams so they are just as good as melle. My idea, to make a beam go on through and around opponents, doing damage quickly but taking certain amounts of health (maybe 10 per second, or an instant kill depending on ki levels) and the beam doesnt explode until the player detonates it, or it collides with a skybox/wall.
Ok heres my idea to improve them. When you see in the movies, for example frieza...goku...krilling and all that have super powerful beams when they are higher transformed levels of power. Well if you noticed when they shot beams, the beam was rather large like in the game, but you never see it explode until it hits a mountain, but even then it sort of fades away.
A beam should be a straight through attack. The beam goes on THROUGH opponents, and slowly takes away haelth (more health faster for more ki) until they move or something (usually theyd get desentigrated but that would overpower beams).
The basic plan. Find some way to improve beams so they are just as good as melle. My idea, to make a beam go on through and around opponents, doing damage quickly but taking certain amounts of health (maybe 10 per second, or an instant kill depending on ki levels) and the beam doesnt explode until the player detonates it, or it collides with a skybox/wall.