Active Member
💻 Oldtimer
Well, my first suggestion, is that all the signature beams should have a second function, when i say signature beams, i mean KameHame wave, Final Flash, Masenko, Mouthblast, Gallick Gun and Burning Attack. They should be able to disintegrate as well as just explode on impact, when i say disintegrate, i mean, when they hit someone, they shouldnt just explode, they should just keep going on, doing damage to the person that was just hit. It happened all the time in the series, like the death of cell, frieza, nappa and many others, not that many beams they fired in DBZ just exploded on impact.
The way it should work, is that the disintegration idea just takes damage off with damage per second or whatever, instead of a whole chunk of life just being taken off. It can be accessed by using secondary attack with the beam selected. The beam fades when it hits the sky box or the ground, or when the user chooses to explode the beamhead.
My second suggestion is about the way you just suddenly transform. It just doesnt seem right, going from 1,750,000 KI to 3,500,000 KI suddenly, i think the power level should rise in the same way it drops when you are losing KI from less than less than 5 hp. Doesnt affect the gameplay that much, but gives it more of a DBZ feel, and also means you take less damage from transkillers, because your PL is increasing the way it should, instead of staying at normal level then suddenly jetting up to a transformed level.
The way it should work, is that the disintegration idea just takes damage off with damage per second or whatever, instead of a whole chunk of life just being taken off. It can be accessed by using secondary attack with the beam selected. The beam fades when it hits the sky box or the ground, or when the user chooses to explode the beamhead.
My second suggestion is about the way you just suddenly transform. It just doesnt seem right, going from 1,750,000 KI to 3,500,000 KI suddenly, i think the power level should rise in the same way it drops when you are losing KI from less than less than 5 hp. Doesnt affect the gameplay that much, but gives it more of a DBZ feel, and also means you take less damage from transkillers, because your PL is increasing the way it should, instead of staying at normal level then suddenly jetting up to a transformed level.