Attacks & Transformations - What should be in ESF

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If it Looks Familier then yes, This is a copy & paste of my last
suggestion, Times-Change, ESF Team might want to be looking
at this anyway, So if their aren't any attacks here listed from the
new beta, then you know why.

Kakarott:
Normal: Ki Blast, Generic Beam, Kienzan, Kamehameha, Solar Flare, Genki Dama.
SSJ: Ki blast, Generic Beam, Rezoku Energy dan, Kamehameha, Kikoha, Solar Flare
SSJ2: Ki Blast, Generic Beam, Chou Kamehameha, Solar Flare
SSJ3: Ki Blast, Generic Beam, Rezoku Energy Dan, Chou Kamehameha
SSJ3(Full Power/Temporary): Ki Blast, Generic Beam, Kamehameha, Dragon Fist
----------------------------
Vegeta:

Normal: Ki Blast, Generic Beam, Rezoku Energy Dan, Gallit Gun
SSJ: Ki Blast, Generic Beam, Rezoku Energy Dan, Kikoha, Gallit Gun, Big Bang Attack
USSJ(Temporary): Ki Blast, Generic Beam, Rezoku Energy Dan, Kikoha, Big Bang Attack, Final Flash
SSJ2: Ki Blast, Generic Beam, Rezoku Energy Dan, Scatter Shot, Final Flash
SSJ2(Full Power): Ki Blast, Generic Beam, Rezoku Energy Dan, Big Bang Attack, Final Flash
----------------------------
Cell:

Imperfect: Ki Blast, Generic Beam, Kamehameha
Imperfect 2: Ki Blast, Generic Beam, Gallit Gun
Perfect: Ki Blast, Generic Beam, Special Beam Cannon, Kamehameha, Destructo Disk
Perfect(Full Power): Ki Blast, Generic Beam, Chou Kamehameha, Special Beam Cannon
Perfect(Reborn/powered up/more power): Ki Blast, Generic Beam, Duel Destructo Disk, Kamehameha
----------------------------
Frieza:

Form 1: Ki Blast, Generic Beam, Eye Beam, Death Ball
Form 2: Ki Blast, Generic Beam, Laser Finger, Eye Beam
Form 3: Ki Blast, Generic Beam, Increased Attack in Melee
Form 4: Ki Blast, Generic Beam, Laser Finger, Eye Beam, Time Bomb, Death Ball
Form 4(Full Power/Temporary): Ki Blast, Generic Beam, Increased Melee, Death Ball
----------------------------
Majin Buu:

Fat: Ki Blast, Generic Beam, Kamehameha, Candy Attack, Regeneration
Skinny: Ki Blast, Generic Beam, Mouth Blast, Kamehameha, Candy Attack, Regeneration
Super: Ki Blast, Generic Beam, Mouth Blast, Body Part Attack, Candy Attack
Super(Snapped/Angry/Full Power): Ki Blast, Generic Beam, Death Ball, Genocide, Regeneration
Kid: Ki Blast, Generic Beam, Genocide, Mouth Blast, Regeneration, Candy Attack
----------------------------
Krillin:

Normal: Ki Blast, Generic Beam, Kamehameha, Solar Flare, Scatter Beam
Normal(Mid Power): Ki Blast, Generic Beam, Soukidan, Kamehameha, Solar Flare
Normal(Full Power): Ki Blast, Generic Beam, Destructo Disk, Chou Kamehameha
Mirai: Ki Blast, Generic Beam, Scatter Beam, Increased Melee, Kamehameha
Mirai(Full Power): Ki Blast, Generic Beam, Soukidan, Scatter Beam, Kamehameha, Destructo Disk
----------------------------
Trunks:

Normal: Ki Blast, Generic Beam, Kikoha, Burning Attack
SSJ: Ki Blast, Generic Beam, Increased Melee, Burning Attack
USSJ(Temporary): Ki Blast, Generic Beam, Increased Melee
ASSJ: Ki Blast, Generic Beam, Finishing Buster, Kikoha, Increased Melee
ASSJ(Full Power): Ki Blast, Generic Beam, Increased Melee, Finishing Buster, Burning Attack
----------------------------
Piccolo:

Normal: Ki Blast, Generic Beam, Special Beam Cannon, Auto Regen
Normal(More Buffed/Garlic Jr. Saga): Ki Blast, Generic Beam, Masenko, Auto-Regen
Super: Ki Blast, Generic Beam, Scatter Shot, Special Beam Cannon, Masenko, Auto-Regen
Super(Mid Power): Ki Blast, Generic Beam, Makosen, Scatter Shot, Masenko, Auto-Regen
Super(Full Power): Ki Blast, Generic Beam, Scatter Shot, Special Beam Cannon, Makosen, Auto-Regen
----------------------------
Gohan:
Normal: Ki Blast, Generic Beam, Masenko, Shield
SSJ: Ki Blast, Generic Beam, Masenko, Kamehameha
SSJ2: Ki Blast, Generic Beam, Chou Kamehameha, Barrier
SSJ2(Mid Power): Ki Blast, Generic Beam, Masenko, Increased Melee
SSJ2(Full Power): Ki Blast,Generic Beam, Masenko, Chou Kamehameha, Increased Melee, Barrier
----------------------------
 
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Some of that stuff dosnt make any sense tho

like, goku cant do dragon fist cuz its a movie/gt move

and why no majin vegeta?
 
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some of us dont understand japanese, when u say kienzan, not everone knows its a destructo disc. (i think thats what it is).
 
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he does it in the move of the brave warrior witch is a DBZ movie
 
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I didn't put Majin Vegeta because its a lame idea for a transformation.
And it was only temporary. Its the same reason as of to why there
will never be a Frieza Bot or Kaioken.

Also if you look closely. (USSJ/ASSJ/SSJ2/3-Full Power ect. ect.)
Is to even out transformations between all characters. And they are
proper Saiyan transformations. Atleast throughout the Series. the SSJ3
Full power thing was probably a bad idea and I should've just gone with
ASSJ for Gokou.
 
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It would make more sense to me to leave certain characters with more transformations than others and just try to balance them by decreasing additional PL gain after the second transformation and or taxing them for ki and or life energy. Example: Vegeta gets SSj2, Goku gets SSj2 and SSj3. The catch is that it would cost a little time and a lot of energy to transform to SSj3 and it would present you with a steady drain of ki energy and or life energy, whereas Majin Vegeta (Since that is what the team is going with), aka Vegeta SSj2, would have a larger amount of life (Majins tend to be nearly indestructible) and brute strength, but less speed and finess than SSj2 or SSj3.

Another example would be Trunks ascending to USSj. SSj1, USSj. USSj would be slower but have more life and a higher power level than SSj2, but no generic beams or ki blasts (because he couldn't use any of those in the show when he went all out from what I could see). Or perhaps USSj should be optional. Perhaps you should be able to choose either to go USSj or SSJ2 (Strength vs. Speed). Either way, I can't see Trunks having more than those three transformations, which would consist of him transforming a total of two times anyway.

Some characters couldn't get around having a high number of transformations, like Buu or Frieza, but those transformations were not very substantial transformations on the show. They became just powerful enough to beat whoever they were fighting at the time. I say the transformations should work something like this for those characters:

Frieza form 2: Lower ki cost than it has now, lower PL gain, lower Speed boost, lower life boost, horn melee attack.
Frieza form 3: Puts your character a little bit above the beta 1.1 form 2 with respect to power level, health, and an equal amount of life. Speed should be increased more than any of the other attributes because form 3 seemed to be more of a melee transformation than anything.

Frieza form 4 (50% or whatever) this should take longer to reach than a Saiyan's SSj2 but not very much longer. It should put him at a slightly higher amount of life than the non USSj Saiyans and a little bit slower than the SSj2 Saiyans, but he can ascend to 100% as Goku can ascend to SSj3 for a substantial sum of energy (in other words he'd have to power up for a couple seconds after transforming) and a steady ki drain. It would take a little longer to reach than SSj3 because he has an extra transformation to go through beforehand, but it should put him near SSj3 level.


Something like that.

I don't believe characters like Trunks, Krillin, and Picolo should get a large number of transformations just to make things more "even." There are more effective ways of balancing the characters than making them all transform a ridiculous number of times.
 
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Rounds dont normally last that long for you to change anyways! Personalyl i think they should add a command in to stop people killing or hitting you during transformation! Or even better only allow people to transform when they are on 90hp + you get idiots just changing in meelee fights...
 
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I like the way each for looses some or 1 attack and gains something better or something that makes them more melee based :]
 
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Wizard's Curse said:
I like the way each for looses some or 1 attack and gains something better or something that makes them more melee based :]
Thats how I always thought it should be in ESF, I find it gets boring
after a while you gain/lose the same attacks after a transformation,
the only attack I can think of that gets lost is Gokou's Spirit Bomb at
SSJ.

the Attacks and Transformations on that list is based by the serie's
time line and when they had used it less or more often.
 
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Wot he did makes sence, but even so, dragonfist might be in the films and in gt, but so is SSJ4 stage lol, think about it, vegeta's move * Final Shine *, now no game has this move ???? but yet its one of vegeta's powerful attacks , it was used in the Shelong Saga in GT, But yet it still should be put into consideration, lol , eather way if they add it all now then if u think about it the'll be nothing left to input into the game so thats proberly 1 way of them not being added, nevermind how long it would take lol, lets just see if this surgestion ever comes into twine wiv the future version :)
 
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ever heard from bid for power, vegeta know the final shine there (if you have the right version and right model), 1 thing about bid for power, the game (game play) sucks,
 
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sounds good for me ... make your own mod with these rules and tell us when you've finished

PS: no self-killing-attacks, no GT-chars/ -attacks and no movie-chars/ -attacks in ESF
 

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