arm model/skin

Should SBC remain unattached?

  • Damn right it should!

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  • HELL NO!

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well i havnt done any modelling/skinning in about 3-4 months and all of a sudden i just had an urge to make something. so i did something simple and made an arm, i managed to model and uvmap and skin the damn thing in 1 day, (took like 3-4 hours total, most of the time skinning) modeled in 3ds max and skinned in photoshop, i forgot the polycount its like 180ish iam to lazy to reopen max and check :/



wires:
 
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For me.. it looks too shiny for a muscle.. unless you don't have "HAIR"...
 
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too shiney regardless, the proportions and shape is interesting. hope it wasnt meant to be realistic
 
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I think u dodge to many! but i like it how u signal the muscles!
But over its very good!
 
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yeah thats much betta! but the little shiny effect is there...but its ok!really good!
 
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the shoulder is wayyy to big
 
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Thats should be a MOdel crit! U have to CRIT the Skin! or....?
 
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there is a poly on the shoulder that is annoying me, the vertex seems very misplaced....ill give u 20 mins before i show you which one (you should be able to see it yourself)
 
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the triceps is to small , its a big triceps that makes the arm wide not the biceps
 

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