arm model/skin

Should SBC remain unattached?

  • Damn right it should!

    Votes: 0 0.0%
  • HELL NO!

    Votes: 0 0.0%

  • Total voters
    0
New Member
Joined
Sep 8, 2003
Messages
635
Best answers
0
well i havnt done any modelling/skinning in about 3-4 months and all of a sudden i just had an urge to make something. so i did something simple and made an arm, i managed to model and uvmap and skin the damn thing in 1 day, (took like 3-4 hours total, most of the time skinning) modeled in 3ds max and skinned in photoshop, i forgot the polycount its like 180ish iam to lazy to reopen max and check :/



wires:
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Jun 17, 2003
Messages
3,397
Best answers
0
Location
California
For me.. it looks too shiny for a muscle.. unless you don't have "HAIR"...
 
New Member
Joined
Oct 21, 2003
Messages
697
Best answers
0
too shiney regardless, the proportions and shape is interesting. hope it wasnt meant to be realistic
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
I think u dodge to many! but i like it how u signal the muscles!
But over its very good!
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
yeah thats much betta! but the little shiny effect is there...but its ok!really good!
 
New Member
💻 Oldtimer
Joined
Oct 3, 2004
Messages
1,462
Best answers
0
the shoulder is wayyy to big
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Thats should be a MOdel crit! U have to CRIT the Skin! or....?
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
there is a poly on the shoulder that is annoying me, the vertex seems very misplaced....ill give u 20 mins before i show you which one (you should be able to see it yourself)
 
New Member
Joined
May 18, 2003
Messages
98
Best answers
0
the triceps is to small , its a big triceps that makes the arm wide not the biceps
 

Users who are viewing this thread

Top Bottom