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Someone has probably already posted this idea but there are too many advanced melee threads to look through.
Adv Melee would be started the way it is now but when you are fighting is when it changes. You are still stuck in place like you are now but instead of hitting arrows it's more "off the rails" kind of fighting. You can both attack at the same time by clicking left mouse button for punch and right for kick BUT you aim the attack with your mouse cursor and the longer you hold in one of the buttons is the difference between the weak, medium, and strong hits. To dodge you would use the directions (w, s, a, and d or whatever you may have set them to) and when you press an appropriate direction you dodge. The animations are all the same as they are now. You don't have to wait for someone to input directions, it is all real-time, while charging a strong attack you will have to dodge you opponents attacks. You dodge the attack whilst it is happening, and when you attack it happens right away. When you have your cursor over your opponents head and attack it does the current attack animation.
This would make advanced melee more skillful I think.
No idea how much coding this would need. The main problem with this idea is when there is lag on the server it will completely mess it up
If you don't understand (I could have worded it better) then ask
Crits & comments please.
EDIT:
I forgot to put this in. To end it I can only think of when one person is hit backwards with the a strong hit. Any ideas?
Adv Melee would be started the way it is now but when you are fighting is when it changes. You are still stuck in place like you are now but instead of hitting arrows it's more "off the rails" kind of fighting. You can both attack at the same time by clicking left mouse button for punch and right for kick BUT you aim the attack with your mouse cursor and the longer you hold in one of the buttons is the difference between the weak, medium, and strong hits. To dodge you would use the directions (w, s, a, and d or whatever you may have set them to) and when you press an appropriate direction you dodge. The animations are all the same as they are now. You don't have to wait for someone to input directions, it is all real-time, while charging a strong attack you will have to dodge you opponents attacks. You dodge the attack whilst it is happening, and when you attack it happens right away. When you have your cursor over your opponents head and attack it does the current attack animation.
This would make advanced melee more skillful I think.
No idea how much coding this would need. The main problem with this idea is when there is lag on the server it will completely mess it up
If you don't understand (I could have worded it better) then ask
Crits & comments please.
EDIT:
I forgot to put this in. To end it I can only think of when one person is hit backwards with the a strong hit. Any ideas?