anger management :p

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Frieza got faster, and usually pulled off a few cheap attacks. Ofcourse he generally missed....
 
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but if you only have the rage factor for a few seconds, just long enough to meele someone into a wall and kill them with a charged-to-the-line kame, you wouldn't be 'owning'
then once again, no matter how good u are, or how much stronger you are to them, your going to lose that melee, or ps, or whatever.
i thought u said it would be fair and balanced? how can it be fair, balanced or even right if the weaker one wins?
 
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because if the "weaker" one is losing all the time, that is not balanced.

ESF is meant to be designed to be fun for all to play with any character. That is what this balancing issue is about. If they were to add something like this emotion bar the fruits of the feature would not unbalance the game. I say this as I have faith in the ESF teams work. I've seen what they've made so far, and on things I previously thought "hmm that might unbalance the gameplay" they've come through and made the whole lot balanced.

This is not to say they will even add emotion or rage to the game. But as far as I can see, the feature would add a lot of decent features to the game. How ESF team implements those features to be even would be up to them. I think if you are saying "this idea would be too spammable" or "it would unbalance the game" then you really dont think that the ESF team can add such a feature without it being unbalanced.


And if you havent noticed, recently (late 90s) computer games have had all these sort of balancing things put into them so that players of all skill levels can have a good shot at winning. I remember reading an article on "Croc" on PSX1 the reviewer said that his young son was playing the game and noticed that the game difficulty lowered somewhat after his son died a few times. The game actually adapted to the skill of the player. Racing games have "loser boost" or as we call it "elastic tow apparatus" which makes the losing car move faster than the winning car so it will catch up. The result is an more intense and exciting race. Sure the guy in front is a better player and should win in a simulation, but for the sake of a good race these features help.

Is it really the end of the world if a n00b gets a kill in on you? Is it worth sacrificing the enjoyment of the not-so-good players out there for the pride of the best players? These are the things you have to consider.
 
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It's not always the strongest person who wins
- as quoted by freiza
because if the "weaker" one is losing all the time, that is not balanced.
that’s what melee is for. there is already a feature to balance the game...
"mp_plcatchup" "0"
is the command
It work on the servers average powerlevel, and brings you power level to closer to the average each hit/death.

and catfish
then you really dont think that the ESF team can add such a feature without it being unbalanced.
it's zolmaster's idea. the esf team could do anything they wanted to, but don't question my faith in them. I think Zolmater's idea is not worth putting in the game, and thats what we're really discoussing here, not the esf teams abilities...
 
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kamakazichicken -

"if the winners can use it and the losers can use it, what is the point? everyone gets to own?" - yes, at some point, for maybe one frag if the [bad] player is good [enough].

"no matter how good u are, or how much stronger you are to them, your going to lose that melee, or ps, or whatever.
i thought u said it would be fair and balanced? how can it be fair, balanced or even right if the weaker one wins?"
- yes, you [might] lose one frag. god that is such a blow, [begin sarcasm]better go kill ourselves if we lose one frag in ESF [end sarcasm]. how is it fair that the super-excellent players can just fly around all day beating the snot out of everyone? I'm not bad at games, but i'm not a super-god at them either. I'm average. So if i happen to end up on the server with guys that play this thing for 10 hours a day like I dont get the chance, I'd like to think there is a little bit going for me, even if it is just for 1 frag every 10 deaths. Don't forget, these super-god players get to use the same thing once every 15-20 kills they make (or something).

"I think Zolmater's idea is not worth putting in the game, and thats what we're really discoussing here, not the esf teams abilities..." - 'zolmaster's' (it's actually someone elses from about 1.5 years ago) idea has a number of decent things that give the game more depth and, in turn, more gamelife. therefore, the idea would appear to do more good for the game than bad.
in cases where the idea would do bad for the game it is bleedingly obvious that the team could overcome this. one of these bad factors is the idea of the feature being overwhelming unbalanced, so much that it would destroy the gameplay of ESF... ?!?! please...
 
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there is already a feature to balance the game...
"mp_plcatchup" "0"
is the command
It work on the servers average powerlevel, and brings you power level to closer to the average each hit/death
I'd expect with this feature, if u died 10 times in a row, regardless of whether u hit them or not, your powerlevel would be pretty much equal, no matter what either of your power levels are!
and if u can't aim and shot a ball or beam, or use melee, i'll say it again, you deserve to lose.

whats the point of a game if don't need skill? if anyone yokal can start playing and win just like that?!

how is it fair that the super-excellent players can just fly around all day beating the snot out of everyone?
if the person isn't mentally, and co-ordinationly impaired, and tries. i guaranty that will not happen.
 
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you seem to be kicking yourself in the nuts with your own posts.

"if u died 10 times in a row, regardless of whether u hit them or not, your powerlevel would be pretty much equal, no matter what either of your power levels are!
...
whats the point of a game if don't need skill? if anyone yokal can start playing and win just like that?!"

why do they bother having the PL balance? if you dont need skill to up your PL what's the point? its not like an anger bar is going to make it so the best players are getting owned so badly by the 'yokals' that the scores are tied up.

"So if the winner gets it for winning, and the loser gets it for losing....whats the point?
so everyone can have a turn at 'owning' ?!
...
then once again, no matter how good u are, or how much stronger you are to them, your going to lose that melee, or ps, or whatever.
i thought u said it would be fair and balanced?"

These statements are all wrapping around and cancelling each other out. On the one hand you complain it would be balanced and would detract from the fun or the point of playing the game and on the other you complain it would be unbalanced. Make up your mind please.
 
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I honestly don't think this would be a good idea. Maybe give each player it only once per game so then you wouldnt have to say it was unballanced. Just my 2 cents.
-UltraPerfectCel
 
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you can't make a feature usable once per game. Plus, this is supposed to be something that is gained, not that you have. If you had it from the start, someone can just use it right then, kill people, raise his PL, and start the pwnage.
 
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cat fish, you don't need power level to win, so if you were killed 10 times in a row, you'd have power level and you wouldn't be losing....in fact you'd be losing, or getting 'owned'; and if you were trying, it would then even out with your newly found power level - so whats this about me kicking myself?

cat fish, we have a difference of opinion, and nethier of us are going to be convinced anytime soon. Lets just agree to dissagree.
 
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I think it should be the other way around... Every time you hit or dmg some one a "Special Atack" bar increases, when its full u can hit a key similar to ssj but it uses the special atack.
 
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I think it should be the other way around... Every time you hit or dmg some one a "Special Atack" bar increases, when its full u can hit a key similar to ssj but it uses the special atack.
yeah mabey. it would make sence seeing as the only use their signiture moves after a period of time. and for example USSJ Vegeta was being beaten up by cell and he used final flashm he used it then not at the start of the fight.
and again with gohan and cell, they both faught with each other then did a kamaham exc.

can anyone think of anytime where soemone opened with a signature move?

I don't know if i would want this in the game, but it would make sence
 

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I do not like this idea for two reasons:

A.) Inexperinced players should not recieve sympathy against experinced.Why? because it makes them soft and they would relie on it too much.
B.) If it was the opposite, I could build it up by running around and meleeing people when thier fighting one on one.Then, I could go hide and wait for another melee battle to start.I mean hell this idea makes it too easy for players.
 
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Sigh, OWNing* as in you OWN the person because you are that much better, does not mean killing them... the person who has the "Emotional Advantage" for that one lifetime doesn't OWN* you, if you killed them so many times untill they got that ability or "Power-Up" , you have already owned them... OWNING IS NOT A SINGLE FRIGGGIN KILL!, it's killing the player over and over and over with little effort. I don't see why people could not like it for the more noobish players. This ability or "Power up" would only have time to get you 1-2 kills, that is it... not near enough than the 15 or so deaths you took to get it to win the game. All it does is give a player in an unbalanced situation a fighting chance... for 1 lifetime... and not totally bore the better and more experienced player... yeesh =/
 

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The only way I see this happening is like a power-up. ALA The Specialists. Put it in the middle of the map and let it respawn every thirty minutes or so. Bam, problem solved.
 
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Don't you think that would make it a little bit too much like Q3A, with everybody fighting over the damned rockets/BFGs, railguns and quads?
 
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Ultima2_Freeze expresses my feelings exactly. And another point to add to what he said is that the good players (the ones getting all the kills without using the anger move) get to use it as well! Just not as often as the ones that are losing the game.

Personally, I end up flying around in ESF looking at my scouter for that big mother F sized dot on it and go for them. If someone used anger/rage/emotion, it would up their strength, giving you a better fight. This is what DBZ was all about.

And I don't know what The Specialists is, but having this as an item powerup would suck (that term is used loosely). The one thing that is extremely good about ESF is that there is no camping. Put items in the maps and what happens? TENTS ARE PITCHED.
 

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