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- Sep 22, 2004
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OK it's basically like this:
it's not exactly throwing
you grab your opponent and you're still able to swoop. When u get to a wall/floor, u can slam the opponent against it. After that, if you still have ki left, u can swoop to another spot and slam him again (that's right, you don't let go!). The opponent would have to hold primary fire button to "recover" either from the slam or the swooping while being held by your character.
To avoid spamming, it would take a good gulp of ki, like... 30% or so. When you run out of ki, you throw the opponent away, which will take like 10 to 15% of stamina. If you don't have enough stamina, the opponent hits you. You might wanna consider it being done only when the opponent is running low on stamina (tired state). So, in conclusion, it's strong and much more useful than the 1.2 throw, but risky because u run real low on ki real quick (again, to avoid spamming).
What do you think? o.o
Still haven't thought of button(s) combinations... any ideas?
it's not exactly throwing
you grab your opponent and you're still able to swoop. When u get to a wall/floor, u can slam the opponent against it. After that, if you still have ki left, u can swoop to another spot and slam him again (that's right, you don't let go!). The opponent would have to hold primary fire button to "recover" either from the slam or the swooping while being held by your character.
To avoid spamming, it would take a good gulp of ki, like... 30% or so. When you run out of ki, you throw the opponent away, which will take like 10 to 15% of stamina. If you don't have enough stamina, the opponent hits you. You might wanna consider it being done only when the opponent is running low on stamina (tired state). So, in conclusion, it's strong and much more useful than the 1.2 throw, but risky because u run real low on ki real quick (again, to avoid spamming).
What do you think? o.o
Still haven't thought of button(s) combinations... any ideas?