Ok, everyone knows how in Advanced mellee you basically never score hits on someone unless he get's that random thingie. Well heres a good suggestion, make some new bonuses that randomize things a little more.
Engaging...
Attacker: Gets a 25% bigger bonus to score a "randomized" hit on someone.
Defender: N/A
Power:
Attacker: If powerlevel is Greater by 2 times (ex Attacker has 2 million Ki(?), defender has 1 million), the chance for a "random" hit increases up by 50% (and up to), for a total of 75% for the attacker (and no more).
Defender: If powerlevel is greater by half, attackers bonus is N/A (-25% to attacker).
You could also make it so that the defender has to press the buttons faster (or he misses and gets hit) as a bonus for the attacker or based on powerlevel. If this is done, advanced mellee might not always be blocked untill someone scores a lucky combo.
Engaging...
Attacker: Gets a 25% bigger bonus to score a "randomized" hit on someone.
Defender: N/A
Power:
Attacker: If powerlevel is Greater by 2 times (ex Attacker has 2 million Ki(?), defender has 1 million), the chance for a "random" hit increases up by 50% (and up to), for a total of 75% for the attacker (and no more).
Defender: If powerlevel is greater by half, attackers bonus is N/A (-25% to attacker).
You could also make it so that the defender has to press the buttons faster (or he misses and gets hit) as a bonus for the attacker or based on powerlevel. If this is done, advanced mellee might not always be blocked untill someone scores a lucky combo.