Advanced mellee suggestion!

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Oct 9, 2004
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Ok, everyone knows how in Advanced mellee you basically never score hits on someone unless he get's that random thingie. Well heres a good suggestion, make some new bonuses that randomize things a little more.

Engaging...
Attacker: Gets a 25% bigger bonus to score a "randomized" hit on someone.
Defender: N/A

Power:
Attacker: If powerlevel is Greater by 2 times (ex Attacker has 2 million Ki(?), defender has 1 million), the chance for a "random" hit increases up by 50% (and up to), for a total of 75% for the attacker (and no more).
Defender: If powerlevel is greater by half, attackers bonus is N/A (-25% to attacker).

You could also make it so that the defender has to press the buttons faster (or he misses and gets hit) as a bonus for the attacker or based on powerlevel. If this is done, advanced mellee might not always be blocked untill someone scores a lucky combo.
 

sub

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No. Just no.
 
Freelance Mappzor
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i have a better idea

dont change the spead just change the sprites so all look like randoms but the right direction is a bit brighter than the rest of the sprite

so it is harder to see whch direction has to be pushed but it will be possible
 
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heh it will be really possible when i edit the shading on it...
 

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