I dunno about you, but ive never been bounced off or smashed right into thin air and stuck there. I think in a way it is a cool thing to do sometimes, but it just is a bit rediculous how u stick in the middle of the sky or you bounce of the "ceiling". Keep in mind this idea is very rough, this is just an idea i had of how this could work, build on it if you wish. Anyways, this could work one of 2 ways;
1. You hit somebody (or throw somebody) at a skybox, if you are within a certain distance (say 2 teleports) of where they will be hitting the skybox and you have enough ki, when holding the simple melee button you are automatically teleported behind them and you kick them in whatever direction you are bouncing them. If you are too far away the person is slowed down at the skybox (like recovering from melee) but they suffer a heavy ki penalty for having to slow down so quick, if they run out of ki they fall to the floor or maybe some sort of movement delay.
2. You hit your enemy toward a skybox, on the skybox a target or target area will appear, you must hold down the simple melee button and teleport to the target area in order to bounce them, when the player colides with you, you automatically hit him, otherwise like stated above they just suffer a heavy ki penalty and maybe some sort of movement delay.
the idea may need some work, but i think it'd make walls/ceiling attacks more skillful. Maybe if example 1 is used, it would teleport you back to where you were afterwards i dunno. I also had an idea of catching the enemy when they are falling from the ceiling, (what goku did to burta) and you could do a small throw against them... Dunno just lemme know what you think... it may be a little hard to understand.
1. You hit somebody (or throw somebody) at a skybox, if you are within a certain distance (say 2 teleports) of where they will be hitting the skybox and you have enough ki, when holding the simple melee button you are automatically teleported behind them and you kick them in whatever direction you are bouncing them. If you are too far away the person is slowed down at the skybox (like recovering from melee) but they suffer a heavy ki penalty for having to slow down so quick, if they run out of ki they fall to the floor or maybe some sort of movement delay.
2. You hit your enemy toward a skybox, on the skybox a target or target area will appear, you must hold down the simple melee button and teleport to the target area in order to bounce them, when the player colides with you, you automatically hit him, otherwise like stated above they just suffer a heavy ki penalty and maybe some sort of movement delay.
the idea may need some work, but i think it'd make walls/ceiling attacks more skillful. Maybe if example 1 is used, it would teleport you back to where you were afterwards i dunno. I also had an idea of catching the enemy when they are falling from the ceiling, (what goku did to burta) and you could do a small throw against them... Dunno just lemme know what you think... it may be a little hard to understand.