A simpler Advanced melee (maybe)

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The idea behind this advanced melee mode is to:

A. move around the map more
B. stop those pesky ppl who wait around till its over then kamehameha ur butox
C. more fun
D. elminate random arrows

Ok my idea would have once you go into advanced melee mode you have two choices. Block or hit, a block would be preformed by pressnig Q, a punch left click, kick right click. Once it is initiated after the first set of punches/ blocks/kicks are delt you would start teleporting around. This would use current teleport animation. Once this happens one person teleports he has a choice of block or attack (has to be made within 2-3 seconds). After that the second player would teleport after them. The teleporting would take no ki away the only thing that would take ki away would be to punch, kick, or block.
Holding down left click makes a strong punch (right click strong kick) but will not knock them away it would give you a chance to do a second teleport and attack only like a quick jab or a kick which would end advanced melee. The player who is being kicked away has 2 choices teleport on his own (using his own ki though this may not be possible with coding and all) or try to attack back. The fight would continue until one is knocked really far away or one of them runs out of ki and/or both of them to hard punches and knock eachother away. as for "dodging" there could be some variable that might allow this like if you press d to move right a little bit or some thing. To slove the problem of ppl just blocking the first attack and attacking right back the player who did the first attack would teleport away thus having the defender chase or some thing of that sort. Punch and kick animations are already in there. So far this is what i got for an idea although its not really complete complete im sure other ppl would have some good ideas to put in
 

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