Avenger, what the ****? Doing things like that is the reason people quit the game. Personally, when I first started playing, I had no idea there was a tutorial. I asked questions like "How do you fly fast?". It wasn't because I was a retard. I didn't deserve to be hunted down to the point where I'd leave the game. It was because I can't magically know things, and neither can anyone else.I have a tendency of instantly seeking out whoever said "how do I transform?" and roll-exploiting them to death repeatedly until they leave the game forever. It's just a reflex, can't contol it - it's like when I hear emo music on the radio and have a sudden urge to kill people for allowing such crap to exist.
abundance of idiots?"I play(ed) a mod for a game called JKA - Lugormod, and it died because of an abundance of idiots."
I'm currently workin on that >_< out of the 20 thousand times I've tried to redesign it and hated what I'd done, I'm actually getting somewhere this time. When I'm a little happier with it I'll post it for some opinions.Anyways, in addition to an ingame tutorial, it'd be nice if we had a new hud, too. It should be pretty low on the priority list, but we've had the same hud for like 5 years now. Let's spice it up.
I don't mind you commenting on one of my favourite games, but when you lie, it upsets me. Please be quiet regarding a mod you've obviously never even played.abundance of idiots?
i played that mod as well and i searched for nearly 2 weeks and couldnt find a ****in' manual for the god damn mod. i really wouldnt call them idiots.
oh im sorry, "3 days". im sorry for over emphasizing my point. i have played it, so please be quiet. not even regarding anything, just dont talk. lugormod got boring after the ammount of credits needed to level up got past 5000. so, of course, i just went on to ja+ again.I don't mind you commenting on one of my favourite games, but when you lie, it upsets me. Please be quiet regarding a mod you've obviously never even played
From inspecting kongs list and ther reactions on the forum, I think part of the problem is that players don't read the design docs, and don't read the change lists or play the inteam very thorough. A lot of stuff people ***** about is already fixed.I think the remainder of the community should put together a proper list of what they would in common like to be implemented - so we can compare what the developers and the community wants, and possibly strike out some of the things. In my opinion, it seems like the developers are out of touch with its player-base, and are under the impression that most of us are ignorant [insert docile and lesser intelligent being here] and that we should just watch as 1.3 "blossoms".
Being fixed.Forget double tapping for the swoop, that just brings in scriptors. Forget the way that swooping works in 1.3, thatâs broken beyond belief. Keep it simple. Make a swoop button. You press this button (or hold it, w/e), you start to swoop. You press the button again (or let go..), you stop the swoop.
We know, that's why we're designing a new system.Advanced melee is completely messed up, something else needs to replace it or it needs to be taken out of the game entirely. DDR doesnât have a place in ESF.
There is no teleport delay in the open beta. Chain teleporting beyond a certain rate does cost more stamina though.Iâd personally like the teleport delay removed, but if you guys donât want to remove that due to scripters (I donât really get the logic in that, btw. People just replaced the teleport script with a swoop script now), then you could at least remove the teleport delay of the first teleport you do. There is no point in having a teleport delay on the first teleport
SSJ does drain ki... You can tweak the speed and ki efficiency of all characters and their classes with cvars in the inteam. Ready asked for input, but noone bothered.SSJ is ridiculously unbalanced. The current problem is that upon transforming, you gain twice the speed, ki, PL, plus you get more attacks. Traveling twice the speed at half the ki cost removes the entire aspect of ki management from the game. Iâm pretty sure that this is already being done, but make SSJ drain ki.
Well, that's why we already have pl gain on death and a system that makes you gain more pl by hitting stronger players. In the open beta there is a limit on beam radius to prevent spammage. Because a transformation is now a pl bonus rather than a multiplier, extreme pl differences should be less occuring.Truth be told, the issue of PL all together is unfair. You're rewarding the good players by making the game easier for them. If there is one pro on a server (which is usually the case), he can get enough of a PL advantage that anyone dies in one sequence of hits (for example, three simple melee hits + Yellow beam = death). The entire server is essentially at the discretion of the one pro in the server. If he wants to beamspam, everyone in the server will die, a lot.
Radar is on by default, picture doesn't work.Turn radar on by default. Keep the radar simple, too. Only have one radar mode, something like this would be awesome. http://img180.imageshack.us/img180/6282/es...1152x8646og.jpg
I know the mouse over thing where the name / powerlevel appears on the player himself in 1.3, but personally, thatâs annoying. Put it off to the side where it wonât distract anyone.
Ingame tutorial is on the outline...No holds bar, we need an ingame tutorial.