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- May 28, 2006
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Okay, I have two suggestions that would really help/improve ESF all around.
First, I think it'd be a great idea to use fraps or whatever to create a video tutorial for all the noobs who some around asking how to melee, transform and whatever. Telling them and allowing them trial and error works, but its annoying. If you add this training/tutorial video to your file downloads, it'll vastly help the beginners, because they can actually see what's in-action and see how you're doing it.
Second has to do with beams. I know you get great explosion damage from a beam and all, but all the beam is damage-wise is the beam's head. The rest of the wave is just a sprite-trail. If it were possible, I think it'd be really cool and add to gameplay if you are damaged if you come into contact with the beam trail, even if its just like kiblob health degredation. I've seen and used the ability to just dive out of the beamhead path and run right through the trail with no consequence. It'd really make beams more formidable if they had to watch out for the beam in general.
I undertsand if this is difficult or impossible for the Half-Life engine, but then again, its just a suggestion and nothing more
Good luck!
First, I think it'd be a great idea to use fraps or whatever to create a video tutorial for all the noobs who some around asking how to melee, transform and whatever. Telling them and allowing them trial and error works, but its annoying. If you add this training/tutorial video to your file downloads, it'll vastly help the beginners, because they can actually see what's in-action and see how you're doing it.
Second has to do with beams. I know you get great explosion damage from a beam and all, but all the beam is damage-wise is the beam's head. The rest of the wave is just a sprite-trail. If it were possible, I think it'd be really cool and add to gameplay if you are damaged if you come into contact with the beam trail, even if its just like kiblob health degredation. I've seen and used the ability to just dive out of the beamhead path and run right through the trail with no consequence. It'd really make beams more formidable if they had to watch out for the beam in general.
I undertsand if this is difficult or impossible for the Half-Life engine, but then again, its just a suggestion and nothing more
Good luck!