Senior Member
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
- Joined
- Feb 17, 2003
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Go to a server.
Spectate a person in first person.
Eventually hes going to melee a person. If the melee is prepunches, the camera stays still while the character you were following moves forward (invisible BTW) and you can see that someone is bieng pre-punched without someong doing it.
Second one, is that when your spectating, and someone charges or fires a beam, the sprites don't look right. The beam sprite is at a angle (a wierd one at that) and the charge sprite looks like a X.
Spectate a person in first person.
Eventually hes going to melee a person. If the melee is prepunches, the camera stays still while the character you were following moves forward (invisible BTW) and you can see that someone is bieng pre-punched without someong doing it.
Second one, is that when your spectating, and someone charges or fires a beam, the sprites don't look right. The beam sprite is at a angle (a wierd one at that) and the charge sprite looks like a X.