In the manual it says that for hard attacks there is a 35% chance that the defender will see a multidirectional arrow making it hard to block. 25% for mid attacks and 15% for light attacks. I dont think the percentages should be absolute. Example, your powerlevel is 1 million, your fighting a guy whos powerlevel is 6 million, if your the defender, his hard attacks would have a 50% chance of going multi. Mid would be 40%, and light would be 30%. And when your attacking him, the opposite would happen. Hard would be 10%, mid would be 5%, and light would be 2%.
It would be bad to make a huge % difference if the powerlevels arent drasticly different as well. Someone whos pl is 1 mil verses someone who is 1.5 mil should have the percentages changed by only 5 or 10. So things will still be fair.
The reason i suggest this is because right now a skilled player can be a transed player without much effort. On the show if a ssj went against someone considerably weaker then himself, he could block all the opposing attacks no prob. And all of his would get through. This will make people think twice about "oh hey theres a noob playing as trunks i think ill get me some easy pl"
One more thing, there is no need to have hard attack % ever go above 50%. I think thats plenty no matter how big the pl difference is. Or maybe not, thats all up for u guys to tweak i dunno. What do you think?
It would be bad to make a huge % difference if the powerlevels arent drasticly different as well. Someone whos pl is 1 mil verses someone who is 1.5 mil should have the percentages changed by only 5 or 10. So things will still be fair.
The reason i suggest this is because right now a skilled player can be a transed player without much effort. On the show if a ssj went against someone considerably weaker then himself, he could block all the opposing attacks no prob. And all of his would get through. This will make people think twice about "oh hey theres a noob playing as trunks i think ill get me some easy pl"
One more thing, there is no need to have hard attack % ever go above 50%. I think thats plenty no matter how big the pl difference is. Or maybe not, thats all up for u guys to tweak i dunno. What do you think?