1.2 melee multidirectional attack suggestion

Good idea?

  • yes

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  • no

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In the manual it says that for hard attacks there is a 35% chance that the defender will see a multidirectional arrow making it hard to block. 25% for mid attacks and 15% for light attacks. I dont think the percentages should be absolute. Example, your powerlevel is 1 million, your fighting a guy whos powerlevel is 6 million, if your the defender, his hard attacks would have a 50% chance of going multi. Mid would be 40%, and light would be 30%. And when your attacking him, the opposite would happen. Hard would be 10%, mid would be 5%, and light would be 2%.
It would be bad to make a huge % difference if the powerlevels arent drasticly different as well. Someone whos pl is 1 mil verses someone who is 1.5 mil should have the percentages changed by only 5 or 10. So things will still be fair.
The reason i suggest this is because right now a skilled player can be a transed player without much effort. On the show if a ssj went against someone considerably weaker then himself, he could block all the opposing attacks no prob. And all of his would get through. This will make people think twice about "oh hey theres a noob playing as trunks i think ill get me some easy pl"
One more thing, there is no need to have hard attack % ever go above 50%. I think thats plenty no matter how big the pl difference is. Or maybe not, thats all up for u guys to tweak i dunno. What do you think?
 
The Krazy One
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It's not that bad of an idea, but I'm seeing some unbalancing issues regarding new players joining. So I couldn't vote for either yes or no. One, if a new person joins the game, his pl would be extremely low compared to the people that have been in for like 30+ minutes, so he would have no chance of countering any attacks when he's in a melee struggle. But, on the other hand. It would add some realism to pl difference between players. Which is why it's a good, and not so good idea.
 
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i like the idea... i think its all about realism... i mean if you go aganst someone way stronger you have to try to be more tactical about your attcks... i mean when goku was fighting cell he knew that there was more than a chance he would lose and lose bad... (not to mention the fact that he was just showing gohan how he fights) he was still tactical... he went melee for a while and saw there was no significant damage being done to cell so he used his kamehameha at cell while he was on the ground and knew what cell was thinking... he would dodge and goku would destroy the earth and he knew it... so he called his bluff... Goku instant transmissioned right under cell n delivered a devestating blow...

so my point is, it will make people be more tactical about there fighting style... rather just go in swoop at the oponent and hit him... 5 out of 5 for this idea
 
Moving with Sonic Speed
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Nobody said that power level didn't factor into those percentages...
 
The Krazy One
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Nor did they say that the percentages were relative.
 
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he knows that but i mean... sometimes it seems like the difference between powerlevels are so slim if even exsistant... this idea is good.. we just need a team member to look at it and tell us yea thats in or no its not we should consider that..
 
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*cough* abuse
*cough* dragonballs
*cough* noobs

Too many people would abuse that idea.
 
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d00d you have to realise that thats going to be the case with every single thing in the game... thats the case now... and just think when the new transformations come out? with ssj2 and ssj3? its going to be EVM all over again...
 
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Sonic Boyster said:
Nobody said that power level didn't factor into those percentages...
The manual made it sound like it was straight up 35% for every hard hit no matter what. I dont expect you guys to put every tiny little detail about the code in the manual. So this is allready planned for 1.2?
 
Moving with Sonic Speed
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Well I can give you a hint:

Yes.
Just don't expect a huge difference in %s from Power level.
 
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that is realy good. i thought for a moment that a dude can come in a server, get random attacks, and leave with no prob.
 
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I'm not sure what you mean assaf. It's based on player PLs, so those lower PL transformation characters will be at a bit of a disadvantage, but it wont be huge. If you have a higher PL than the opponent you are in advanced melee with you will have a % boost to the randomness of your attacks and your opponent will have a % nerf to his randomness. This number is not huge, especially if you are relatively close in power. In the event that you have double someone's power level or something ridiculously higher the difference will probably be significant but that doesn't mean it'll be impossible to hit the high power level or to block the high power level, it'll just be more difficult. And remember: With any random attack you have a 25% chance of blocking, so they aren't the end of the world. Furthermore, if your opponent is using a pattern it wont matter. "Left, right, left, RANDOM, left, right" You should be able to figure out what button to press there.
 
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There is a change in percentage dependent upon powerlevel. Although it isn't a huge change. It's not like at some point you can do 100% random arrows. But it's enough to make it somewhat realistic.

Satisfied? :rolleyes:
 
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Well since when do you try and melee someone with 6 times your power?.. Thats why you have beams and jumps and teleports. You have to play differently against someone at higher power, and what's the point of earning that higher power if just anyone can tear you up?


But yay! we will see how it balances out as Trunkz0r said!
 
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Even someone 6 times your power wont get all randoms. There is a cap on the boost in randomness.
 
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sweet that would add relism to the power levels differnce

any way if i was up aginst a player 6 tims stronger then me
i just use tatics like beaming basic melee and thorws (1.2 cant wait)
 
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I don't think 1.1 tactics (if any) will help in 1.2 because even if you get your enemy from the back you can still lose.
 
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exactly which is why i think im not going to like it. now parts of it is based on chance.... i hate that.

Fire Phoenix
 
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There is some amount of chance involved, but it's so much more fair than 1.1 was, because the defender never really had any chances to actually defend. In 1.1, you either get pounded or do the pounding.

I can see a lot of 1.1 people crying and whining about 1.2 because they won't be "owning" all over the place anymore. But as a whole, the system is a million times better.
 

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