Here's a little suggestion of mine.
Instead of revamping 1.1, we revamp 1.2.
I think to get rid of "such easy block" is to make the attacks happen a split second after the command.
The attacker still gets the same amount of time and can still push in different powered attacks, but there are no arrows.
Instead, it's an actual fight and not a premade fight.
User1 = attacker
User2 = defender
User1 pushes and holds left arrow for 1 second, immediately following release, he attacks, giving the defender a split second to push the left arrow and block the attack. User1 then continues to push different combinations of arrows, giving User2 minimal time to defend.
Do you get it? I can't really explain it, I can see it in my head, but I can't explain it all that well.
I'd also like to see dive's like in revolutions =(.
Instead of revamping 1.1, we revamp 1.2.
I think to get rid of "such easy block" is to make the attacks happen a split second after the command.
The attacker still gets the same amount of time and can still push in different powered attacks, but there are no arrows.
Instead, it's an actual fight and not a premade fight.
User1 = attacker
User2 = defender
User1 pushes and holds left arrow for 1 second, immediately following release, he attacks, giving the defender a split second to push the left arrow and block the attack. User1 then continues to push different combinations of arrows, giving User2 minimal time to defend.
Do you get it? I can't really explain it, I can see it in my head, but I can't explain it all that well.
I'd also like to see dive's like in revolutions =(.