technique

  1. R

    Help Required - Poly By Poly Technique

    I've been modeling off and on for a little while now, things have been interupting me as of late though. So I'm a bit rusty, and keep discovering new things. I used 3DS Max 5, I was curious as to how people do Poly By Poly modeling though? I've searched for the right tool to do it for sometime...
  2. Death The Jedi

    Pikkon

    Here is a model of Pikkon that I tried to compile for this guy... but Milkshape won't let me compile it, anyone know why? well, here's the pic: **NOTE** I didn't make this model, I don't know who did, but I just thought I'd show you guys it.
  3. P

    After Image Technique

    It may be hard to do this sort of dynamic transparency in the half-life engine, but, it would work just like teleport, except no tele sound or visual effect, take twice as much ki, but leave an after-image (if you were targeted it should have the target on it until it disapears or the guy...
  4. W

    My opinion on Ultra SSJ and Kaio Ken Technique

    Personally I really don't think the Ultra SSJ transformation should be added, it's not nearly as powerful as SSJ 2 and it's even slower than normal fighting level. Then again, if the Ultra SSJ form added some hidden benefit that I'm not aware of then by all means, throw it in, but seriously...
  5. W

    Fusion technique

    Maybe you can make a difficult combo to fuse 2 players into 1 then 1 player gets a new character and the other one (the one that triggered the combo) will be a verry strong character. --------------------------------------- sorry for my bad english
  6. S

    Cool Technique suggestion

    It may be just me, but I think this would be cool. Vegeta's expanding attack (does anyone know it's real name?) It wouldn't need to be charge, because the effects would take place immediatly. A small kiblob would form around vegeta, not much bigger than he is. It would do damage to him...
  7. Epedemic_Optikz

    Who Is Ur Favorite Modeller or Skinner

    I Pick AzN_Dragon.Sorry If I Missed Any Good Modelers and Skinners.:]
  8. saiyanslayer

    Fear Effect graphics

    how hard would it be to make the models look like the ones from fear effect?? i think it would add a uniqueness 9even though it's an idea taken from another game) to esf to have the models like that. Whatcha think?
  9. V

    A wee something for the BGmod

    Well, the artwork at the BGmod was suffering extensively, so they asked me to do a few skins for them. This is w.i.p progression of images for a sniper soldier I did for them the other day: I used a grey scale and soft light coloring technique for this character. I drew the face...
  10. S

    are all the models here gonna be remodeled?

    are all the models here gonna be remodeled coz they arent any good and the anims are really bad
  11. S

    (For the guy who wanted to make domes) Carving... pssshh!

    *EDIT* Sorry this was supposed to go under the guy who wanted to know how to make a domes thread but I hit the wrong post button! If a moderator could move it I woulc appreciate it... Carving hore =D Domes are easy... Simply make an arch with 360 degrees and oh say 25 sides then grab the...
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