The models are a bit blocky but making detailed models while trying to reduce lag can be hard. TRunks needs to be redone though i think, he is a bit too un-true to the way he looks in the show, especially the hair, ugh! (whoa that sounded gay)
Im sorry but what the **** is with the mis-typing? There is no way that you could have accidentily made your message so unreadable, on the subject of quake 3, i dont thik that esf would be good to mod it into q3, mainly becasue it will make my upcoming mod (mechs and heroes) look so lame
<li type="Square">DBQ and BFP have countless years on us, and l33t professional modelers+skinners.
<li type="Disk">They have also had years to prefect their technique, and rodney is just a l33t mofo
<li type="Square">Im redoing trunks face skin, and I might redo gokus whole skin, but if not, im going to atlease fix the face.
<li>We don't use that "Our skins suck because were on halflife"Excuse, we just tell the facts- Halflifes skins are limited to 256 colors, Poly count is limited, but we often go over the limits, heh.
<li>ryuujino-rofllmao,everything has to be redone
sorry asnd no offence
it would eb a good mdoe if they will make it run over quake3
<li type="Disk">What are you laughing at? Its kinda funny how one can put down someone elses work when they themselfs can't do better. Its like Going up to a Street Fighter Arcade player, telling him he sucks ass, but your worse.
<a href="http://www.esforces.com/~pcjoe/ESF/BuuRender.jpg"><img src="http://www.esforces.com/~pcjoe/ESF/buurendersmall.jpg"></a>
They suck, right...
<p align="center">Always rating us on our old work, or compairing us to BFP/DBQ, sad, sad...</p>
The Hooded Wonder, Halflife does suck, but it doesn't limit you rediculously. First of all, your an animator, so you don't know what the hell your talking about. Second, We be putting 1,000 poly models(2,000 for you guys, saying your doing that cell shaded stuff), large skins, and many other things. Q3 has crisper graphics, higher poly count, and shit like that. Now, if you put DMZ models in quake3, will they look a hell of a lot better? If you put esf 2.0 models in Quake3, would they look a hell of a lot better? It will probably put the quake3 engine to shame. At this point of time, Neither of our teams even have the skillz to take advantage of halflife, let alone quake3.
Anyways, DMZ and ESF get a lot of credit for working on the hl engine, possibly in the near future we can push this shit to its limits