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    New beam chargeup method

    I was thinking the other day, that later in the DBZ series, you see that the characters can release beams that are much bigger than earlier in the series. This is evidently due to the fact that they can put more energy into their attacks / pump them afterwards. Well, I have thought up a simpler...
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    Non-Linear Transformations Tree

    I've noticed a number of remarks on these forums about 100% Frieza, USSJ, 4-arm Tien, etc. plus, I remember people complaining at one time that it takes too long to get enough PL to trans with some characters. Now we know these aren't true transformations (I heard Tien's 4-arm thing is a...
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    Melee: A "Global" Weapon

    Hey, guys! I am very much liking this latest version, however, with the inclusion of advanced melee and chainswooping, I've noticed a number of things that could be changed (at least, IMO) to make the game easier. One being where once you enter a swoop, to change directions, you need press a...
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    KI relative to PL

    Sweet and short. Make a player's displayed power level (as they appear to other players) a fraction of their real power level equal to the amount of KI they have left out of their KI maximum. I'll try to simplify this: Say your KI is at 50%, so half your bar is colored. When people...
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    Aborting a beam struggle

    I had this idea where double-tapping a direction on the keyboard would make the player attempt to exit a beam stuggle at the cost of KI and/or health. Aborting a struggle from the sides, top or bottom: Double tapping: Stafe left, stafe right, jump or duck. Two players are locked in a beam...
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    Minimum charge on attacks vs PL

    Now, I don't usually go about making suggestions to mods, but lately I've been thinking of a few things that I've seen in ESF. Please note that I hardly follow the anime/manga, but I really like the gameplay that you guys have presented so far. Not too long ago, I saw someone discussing the...
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